Tiny cosmetic error: which clock is ticking?

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Tiny cosmetic error: which clock is ticking?

Postby Ron Murawski » 07 Jan 2009, 23:48

Hi HG,

I was playing my engine against King of Kings and noticed something peculiar:
King of Kings, when 'Show Thinking' is specified, does not send its thinking
until *after* it has decided on its move. Although you cannot see its thinking
in real time you can always look at the full pv history after it makes its
move. I don't know if this engine behavior is correct, but that is the way
King of Kings handles the 'Show Thinking' option.

What has this to do with Winboard? There is a tiny cosmetic error that
results. The time clock image in the engine output window is always shown
against my engine. It *appears* that my engine is using all the time, but
Winboard decrements the appropriate side's time correctly. It is only the
display of the clock image that is inappropriate.

I don't expect this very minor error to go to the top of your to-do list; I
just thought is was interesting.

Ron
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Ron Murawski
 
Posts: 352
Joined: 26 Sep 2004, 21:50
Location: Schenectady, NY, USA

Have I told you recently that.......

Postby Roger Brown » 08 Jan 2009, 03:18

.....I appreciate your updates?

.....I am happy to see you posting so much and with happy abandon?

......an updated version of your engine is overdue?

.....I wish you and yours all the best for 2009?

Thanks for the news Ron.

All the best.
Roger Brown
 
Posts: 346
Joined: 24 Sep 2004, 12:31

Re: Have I told you recently that.......

Postby Ron Murawski » 08 Jan 2009, 07:55

Hi Rog,

I decided not to respond to your post in the Winboard bugfixing forum (off-topic, right! :-) I don't want any moderators mad at me! ;-) )

Look in your pm box.

Ron
User avatar
Ron Murawski
 
Posts: 352
Joined: 26 Sep 2004, 21:50
Location: Schenectady, NY, USA


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