Moderator: Andres Valverde
Some engines have "threads" or a similar option because they use threads, but that is no good for a standard option.
Michel wrote:I really don't see the point of every engine stubbornly choosing its own name....
Wait a minute, if that is addressed to me, then that seems a bit unfair
Michel wrote:Sorry, it was just a general remark and not meant to be offensive (although it may have sounded that way).
But until Stefan Meyer-Kahlen cuts the knot in the UCI standard, I guess we will see a lot of creative option names....
On my 4 GB RAM quad-core machine i'm keep getting an error:
300000 games ...
310000 games ...
allocating 1536MB ...
my_realloc(): realloc(): Not enough space
Terminate batch job (Y/N)?
polyglot cannot allocate more than 1536Mb of memory, with default book-making settings, it is a bit frustrating, when a book making limited to 300000 of games
can anyone bring more information about those unreachable and isolated positions?
Why would you do that? Even if you mean unreachable in stead of isolated: they would only be unreachable for engines that play by the book from the opening position. But they might still be reachable in tests that play from a number of fixed positions close to the opening position, like Nunn, or in games started from a truncated GUI book, when you want the book to be used as own book of an engine.Michel wrote:I think I will make a utility to prune isolated positions. It is obvious that many people feel uncomfortable about them.
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