I like to play blindfold against average engines, as a training. For this matter I am using Arena, which has the nice feature of announcing moves.
The engine is given 50 minutes plus 10 seconds increment for the whole game, and I am given unlimited time, since I am doing other things while playing the game.
Yesterday Schola (Jim's compile) claimed for a win on time, and I was unable to finish the game. Engines usually let the GUI care for that task.
This may cause an issue as well if you play auto232 games : the engine may claim for a win on time when the opponent did not actually exceed the time allowed (transmission delay).
What is your opinion on this behaviour ? I would rather have this feature removed.
Olivier