Moderator: Andres Valverde
Norman Schmidt wrote:Geez,
i'm amazed Ron...
what you've done here is absolutely excellent...
i changed the name of my engine from demon to crimson less than 2 hours ago, and before i could log in here to announce it, your system had already logged and posted it! you obviously have some sort of automatic update mechanism in place?
awesome job...!
Norm
Ron Murawski wrote:PsycoChess is a 5 year old sourceforge project (java source only). We need a Jim Ablett compile!
More information, more engine updates, and more chess utility updates with links can be found here:
http://computer-chess.org/forum/
Olivier Deville wrote:Hi Ron
I praise your great work !
If you carefully check the list of participants of my Promo tournament, you may find more, I actually don't remember now who is private and who is not
Olivier
Ron Murawski wrote:Olivier Deville wrote:Hi Ron
I praise your great work !
If you carefully check the list of participants of my Promo tournament, you may find more, I actually don't remember now who is private and who is not
Olivier
Hi Olivier,
Without your help the Private Engine List would not have too many engines in it!
I looked through the Promo participants. Did you know that JsBam was replaced by Reger?
I do not recognize the following engines. Is it possible to give each author's name and country?
Carnivor
CS4210
Kishi
Koenig Schwarz
LesserProphet
LittleClara Final
LTK
ProtoJ
Silke Chess
TGiant
TrueNo
Turing
Usurpator
Wombat
Best regards,
Ron
Ron Murawski wrote:PsycoChess is a 5 year old sourceforge project (java source only). We need a Jim Ablett compile!
Tarrasch Toy Engine is part of the Tarrasch GUI.
Both engines were discovered by Norbert Raimund Leisner, who also came across the very interesting and active RedQueen project (in the private engine list)
More information, more engine updates, and more chess utility updates with links can be found here:
http://computer-chess.org/forum/
Ron Murawski wrote:Did you know that JsBam was replaced by Reger?
Matthias Gemuh wrote:My firewall blocked a certain action of standalone Tarrasch Toy Engine at console startup.
Engine remained responsive. I quit and deleted it .
Matthias.
Please accept my assurances that my software doesn't try to "phone home"! The Tarrasch Toy engine is a very passive, standard C++ windows console program. I have no explanation except that;
1) Your user made some kind of mistake
2) His software made a mistake
3) The Microsoft Visual C++ Express version C Runtime library tries to phone home ?! (hard to believe surely)
I will investigate 3) further in the next couple of days, although I am kind of swamped right now. The Tarrasch GUI and engine have been sitting on the net for a couple of weeks attracting no attention at all. But I posted on the Rybka forum a couple of days ago and since then literally hundreds of people have downloaded the package, which is potentially more than it's ready for right now.
Thanks for showing interest in my code. Let me assure you again I am just a keen hobbyist writing chess code for the love of it and I dislike spyware, malware etc. as much as anyone. Maybe you could post this for me, I am up to my neck in tracking down a problem at the moment.
In the fullness of time Tarrasch will mature sufficiently to go out of Beta status and I will consider opensourcing it as well which should dispell any doubts.
Actually thinking this out a bit more, my opensourcing idea was based upon reorganising everything and making it beautiful first (plus significantly strengthening the engine).
But as this sounds serious, and, although the code is in a slightly embarrassing state right, I am prepared to offer the ToyEngine part right now to someone who wnats to scrutinize it and recompile it - it's just a few .cpp and .h files that should compile with any Windows C++ compiler.
Norman Schmidt wrote:Geez,
i'm amazed Ron...
what you've done here is absolutely excellent...
i changed the name of my engine from demon to crimson less than 2 hours ago, and before i could log in here to announce it, your system had already logged and posted it!
awesome job...!
Norm
Ron Murawski wrote:Norman Schmidt wrote:Geez,
i'm amazed Ron...
what you've done here is absolutely excellent...
i changed the name of my engine from demon to crimson less than 2 hours ago, and before i could log in here to announce it, your system had already logged and posted it!
awesome job...!
Norm
And now Crimson 1.0 is publicly available!
Ron
Guenther Simon wrote:Ron Murawski wrote:Norman Schmidt wrote:Geez,
i'm amazed Ron...
what you've done here is absolutely excellent...
i changed the name of my engine from demon to crimson less than 2 hours ago, and before i could log in here to announce it, your system had already logged and posted it!
awesome job...!
Norm
And now Crimson 1.0 is publicly available!
Ron
Well, I thought it would be released with source code after all what happened before?
Guenther
Matthias Gemuh wrote:Ron Murawski wrote:PsycoChess is a 5 year old sourceforge project (java source only). We need a Jim Ablett compile!
Tarrasch Toy Engine is part of the Tarrasch GUI.
Both engines were discovered by Norbert Raimund Leisner, who also came across the very interesting and active RedQueen project (in the private engine list)
More information, more engine updates, and more chess utility updates with links can be found here:
http://computer-chess.org/forum/
My firewall blocked a certain action of standalone Tarrasch Toy Engine at console startup.
Engine remained responsive. I quit and deleted it .
Matthias.
Guenther Simon wrote:Ron Murawski wrote:Norman Schmidt wrote:Geez,
i'm amazed Ron...
what you've done here is absolutely excellent...
i changed the name of my engine from demon to crimson less than 2 hours ago, and before i could log in here to announce it, your system had already logged and posted it!
awesome job...!
Norm
And now Crimson 1.0 is publicly available!
Ron
Well, I thought it would be released with source code after all what happened before?
Guenther
Olivier Deville wrote:
As pointed out by several people, the source code is from version 0.2...
Norm, in your case I think releasing the last source is mandatory, otherwise no serious tester will accept your engine.
Olivier
Return to Winboard and related Topics
Users browsing this forum: No registered users and 30 guests