Moderator: Andres Valverde
Gábor Szots wrote:A couple of months ago Kirill Kryukov of CCRL found an EGTB bug in certain 64-bit engines (Thor's Hammer, Pepito). Could you track down the problem? I assume that your latest 64-bit compiles of other engines are free of the problem, can you confirm that? Thanks you.
Jim Ablett wrote:Pepito 1.59.2 JA by Carlos del Cacho
Fixed EGTBs in 64 bit.
I tested Pepito using some of Kirill's longest mate positions and
seems to working ok now. Pepito's egtbs only accessed in winboard
mode. In uci mode it doesn't use them, which it correct I suppose as
the chess gui handles it instead.
Download:
http://www.mediafire.com/?km52tmzzzny
Jim.
Dann Corbit wrote:If there were source code changes, I would like to get a copy
Kirill Kryukov wrote:Jim Ablett wrote:Pepito 1.59.2 JA by Carlos del Cacho
Fixed EGTBs in 64 bit.
I tested Pepito using some of Kirill's longest mate positions and
seems to working ok now. Pepito's egtbs only accessed in winboard
mode. In uci mode it doesn't use them, which it correct I suppose as
the chess gui handles it instead.
Download:
http://www.mediafire.com/?km52tmzzzny
Jim.
Thank you very much, Jim!
Would it be possible for you to enable Pepito's access to EGTB in UCI mode too? Rationale:
1. This is how the original author's build of Pepito 1.59 works.
2. This is how your previous build of Pepito 1.59 works.
3. In my tourney (KCEC) I run engines via UCI, and I don't let GUI handle the endgame. I would hate it if I have to run Pepito through WB2UCI adapter just to make it access the EGTB.
Thanks,
Kirill
Jim Ablett wrote:Hi Kirill,
I didn't know Pepito used tablebases in UCI mode by design.
Maybe it does work in a game, but not in analysis (which I tested in)
I'll take a look to see if I can fix it if broken.
Jim.
Kirill Kryukov wrote:Hi Jim, here is another engine with the same bug: Sunsetter C10. Your 64-bit compile of it is losing drawn endings as soon as a 5-men table is used.
So for Sunsetter and other affected engines I have to choose between faster search and EGTB usage. Probably EGTB is less important than speed increase, still I'd much rather use the full-featured and a full-speed version.
The list of Jim's 64-bit compiles affected by a 64-bit EGTB bug: Thor's Hammer 2.28, Pepito 1.59 (in UCI mode), Sunsetter C10. I hope it is not too hard to locate a 64-bit-compatible version of egtb code and recompile. Really looking forward to have fixed 64-bit compiles of these engines.
I was just starting to test Sunsetter C10 for my tourney, now I am really wondering what should I do - switch to a 32-bit version, or switch off EGTB and stay with 64-bit, or use some other compile, or may be switch to another engine for now and come back to Sunsetter later.
Much appreciate your work,
With best regards,
Kirill
Dr.Wael Deeb wrote:Hi Kirill,
My advice to friend....use Sunsetter C9d,a 32 bit version but it works as charm
It's playing in one of my tournaments now,so....if you're interested I'll send it to you....
Dr.D
Kirill Kryukov wrote:Hi Jim, here is another engine with the same bug: Sunsetter C10. Your 64-bit compile of it is losing drawn endings as soon as a 5-men table is used.
So for Sunsetter and other affected engines I have to choose between faster search and EGTB usage. Probably EGTB is less important than speed increase, still I'd much rather use the full-featured and a full-speed version.
The list of Jim's 64-bit compiles affected by a 64-bit EGTB bug: Thor's Hammer 2.28, Pepito 1.59 (in UCI mode), Sunsetter C10. I hope it is not too hard to locate a 64-bit-compatible version of egtb code and recompile. Really looking forward to have fixed 64-bit compiles of these engines.
I was just starting to test Sunsetter C10 for my tourney, now I am really wondering what should I do - switch to a 32-bit version, or switch off EGTB and stay with 64-bit, or use some other compile, or may be switch to another engine for now and come back to Sunsetter later.
Much appreciate your work,
With best regards,
Kirill
Jim Ablett wrote:Hi Kirill,
I will take a look at these 64 bit compiles very soon and fix (if possible for me)
best ,
Jim.
Dr.Wael Deeb wrote:Hi Kirill,
My advice to friend....use Sunsetter C9d,a 32 bit version but it works as charm
It's playing in one of my tournaments now,so....if you're interested I'll send it to you....
Dr.D
Kirill Kryukov wrote:Dr.Wael Deeb wrote:Hi Kirill,
My advice to friend....use Sunsetter C9d,a 32 bit version but it works as charm
It's playing in one of my tournaments now,so....if you're interested I'll send it to you....
Dr.D
Thanks Wael, I still prefer to test C10 - the latest one. If 64-bit compile can't be fixed then I'll have to choose between slower 32-bit compile, or 64-bit one without EGTB.
Or do you think C9d is stronger than C10?
Olivier Deville wrote:Jim, as already reported, your compiles of Sunsetter don't seem to use the opening book... or possibly I am missing something !
Olivier
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