Moderators: hgm, Andres Valverde
H.G.Muller wrote:Except for a tiny cange in backend.c, to play a different sound on moves rejected by an I C S as for regular moves of the game. (I am not even sure if XBoard plays these sounds...)
Shiloh wrote: As far as I know everything works well except in Fischerandom the king often disappears after castling.The pgn file is fine and the king is still noted.He will reappear when you click on him.This happens both in ics or play against an engine. Since my skills are basic I do not know if it is something unique to my 64 bit build or not.It does not bother me anyway .
Shiloh wrote:Hi Eric.If you minimize the terminal put the cursor over the dialogue box then it will accept your input.
Shiloh wrote:What does --with-Xaw3d do? thxs
Eric Mullins wrote:This works. But I have to pretty much minimize EVERYTHING, including browser windows and non-related terminal windows. Not convenient at all.
H.G.Muller wrote:I vaguely remember that we had this problem of not being able to type in input fields with Xaw3d before.
The Xaw3d text controls seem to be defined too small to contain even a single line of text, so it automatically ' scrolls' anything you type out of view. The layout of the dialogs was designed for Xaw, not Xaw3d...
H.G.Muller wrote:I vaguely remember that we had this problem of not being able to type in input fields with Xaw3d before.
The Xaw3d text controls seem to be defined too small to contain even a single line of text, so it automatically ' scrolls' anything you type out of view. The layout of the dialogs was designed for Xaw, not Xaw3d...
Shiloh wrote:I did not use xaw3d in fact I could not even get it to work.I simply used ./configure but still I have this problem as well.The xaw3d package is installed but I did not invoke it.Could configure use this package automatically?
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