by H.G.Muller » 05 Nov 2009, 15:28
OK, this could be an unintended affect of interaction between a number of intended behaviors. When you step through a game with comments, and -autoDisplayComment=true, it automatically pops up the Comment dialog. And when you run an engine, it adds the depth/score info to the PGN as comments. And the fact that you are busy opening the Move History while the engine moves probbaly makes you return to the main window at the old position, which is no longer current, and thus causes the comment to pop up. I will check how the code handles this case.