Moderator: Andres Valverde
Dann Corbit wrote:The marvelous Gaviotta style tablebase generator is also available and it is not only open source, but with Berkeley style license it can be used with any project.
Edmund wrote:Dann Corbit wrote:The marvelous Gaviotta style tablebase generator is also available and it is not only open source, but with Berkeley style license it can be used with any project.
Hello Dann, is the generation code already open source? I remember Miguel said that one day he will publish it, but so far I can only find probing, checking and compressing code online.
regards,
Edmund
tnarg wrote:Mmmm lots of hard stuff in there. I think I'm going to just index the king postion (ie 462 for pawnless games and 1806 for pawn games) and then index every possable postion for the piece after that*. Once/if I got that work I can start trying to be clever and I would need to be because using 4 bytes per postion (2 colours to move*2 bytes) it works out to be 9.6TB for all 3v3 and 2v4 tables.
Thanks for all the info its been usfull but I need to start simple and get somthing working.
* so for a KQRKNB my full index would be 462*62*61*60*59 in size KQRKNN would be 1/2 the size and KNNNKB would be 1/6 the size.
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