H.G.Muller wrote:Hmm, interesting idea. At first glance I don't see any down-side. I would probably make it subject to an option setting, so that people that for some reason do not like this can disable the feature.
Another method could be to make it subject to holding down a key, (say Crtl), when you release the mouse button. Wouldn't that be even better?
I guess I would always make it such that the position currently in the display would be the one that is copied, so that the user has the opportunity to scroll through the PV before making the copy, rather than always getting the position at the end.
Any method looks ok to me. The main purpose is to have the ability to 'catch' a variant to analyze it with your engine with time and tune it.
A drawback I see now is that when my engine is playing a game and I right click in a pv, sometimes if the pv is replace very fast I can see the pretenden positiod in detail, sametimes even it only shows it for a second or less, so no time to do anything usefull with the feature. I also suggest then, that when right click, that winboard does not "return" to another position while right click is not released.
Regards,