Moderator: Andres Valverde
janggi-korea wrote:1. This is because it is checked as xiangqi variant in the "new variant" menu. But I can play janggi. I have confirmed that janggi is playing correctly. Perhaps it's just a matter of menu notation.
2. In human VS AI play, "KING => double-clicking the mouse" KING disappears from the board. AI VS AI doesn't matter. This is because the engine automatically executes "PASS" according to the situation (the tactical part).
3. However, the engine developer has temporarily allowed us to use "PASS".
i can do that by entering "pass or --" in the "Type in move" menu.
In "Edit game" mode I can proceed to "PASS" by clicking on the clock. But I meant AI vs H.
janggi-korea wrote:[problem]
1. It is inconvenient due to a piece pic display error in the current version of Winboard. Previously, when used with the xiangqi variant it worked relatively well. It was just a problem because it doesn't recognize janggi rules. For example, the engine ended the game, but Winboard was still running. (Possibility of defining janggi rules using Marshall symbols?)
2.All Koreans use the "use piece font". So, in order to use the pieces that have been changed, there is a hassle of having to re-create the font. Currently, PAWN and KING are not displayed. Their pictures are different.
3. There is a problem with saving and loading the game. Previously, the FEN value was stored in the PGN together transformation. However, the game cannot be loaded by default at this time. (another start position)
* FEN value does not occur according to the starting position.
[Improvement Points and Wanted]
1. I want to implement janggi rules in JANGGI using existing picture symbols.
Because for the newly changed picture image, we have to work on everything again. (Example: Opening book, PGN file)
2. Automatic opening book creation function activated (I want to implement it so that it can be created automatically without errors), it does not work at present.
3. Activate the Ponder function (this seems to require the help of the engine developer.)
4. I want to keep using hash memory (hash table) even if I play a new game. Clicking on a new game currently deletes the hash table.
* want a stronger play.
5. "Pass" function= OK (The modified version works normally when I click the clock.) . want start 1 move possible pass. This is because the PASS function is activated from the first 1 MOVE, and can be yielded by passing the first one to the other party.
6. First start position selection menu => It doesn't seem to be applied yet. (The four rules are probably defined by engine commands? edite engine list?)
* I think it would be convenient to use them using pop-up windows.
* Add: In the long-term rule, black (elder) first selects the starting position, and next white select position.
7. Standard moving coordinates used in Korea apply (board and engine output and PGN)
* Currently displayed in Chinese coordinates.
PS. Is it difficult to apply janggi rules to Fairy-Max to make it a janggi engine? (Currently there is only one Janggi engine)
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