Hi all,
I have just sent Dann an updated version of PolyGlot X.
The only change is that PolyGlot waits for the engine to quit before doing so itself. This should help in some cases (e.g. engines that update learning files only after the game).
The only "drawback" should be that if the engine hangs, so will PolyGlot. However if the engine is then killed, PolyGlot should leave by itself.
Let me know if this version fixes some known problems.
Fabien.
PS: It is not yet available, you have to wait for Dann to make an annoucement ...