Moderator: Andres Valverde
Roger Brown wrote:Hello Gabor,
ExChess has been dormant for an age.
(snip)
Alessandro Damiani wrote:I am working on a new release of Fortress. It will be back!
Rgds,
Alessandro
Tecumseh wrote:while sunsetter himself is on hold, his younger brother has already been born. in fact she has already uttered her first few words ...
Cheers,
Georg
G?bor Szots wrote:Thanks for the news.
Hmm... what's the case with Quark? There's been a long time since v2.35...
G?bor Szots wrote:Hi all,
Just a list of engines the development of which seems to have stopped.
[snip]
Francesca
[snip]
I hope there is still life in at least some of them.
tom wrote:G?bor Szots wrote:Hi all,
Just a list of engines the development of which seems to have stopped.
[snip]
Francesca
[snip]
I hope there is still life in at least some of them.
Is is bad form to reply to a six month old posting?!
Almost dead.. but not quite. Well, to be honest I haven't looked at the code for Francesca for a year or so. However, a recent email has spurred me into action (fixing a bug), and I have moved my source code over to my new PC, so who knows? I'd like to create a new version compiled with Visual Studio .net, and bigger hash tables, so watch this space.
As I've been out of the scene for so long, what are the major improvements which programmers have been applying in the last 18 months?
Regards,
Tom King
tom wrote:...
Is is bad form to reply to a six month old posting?!...
tom wrote:Tom King
Tom King wrote:As I've been out of the scene for so long, what are the major improvements which programmers have been applying in the last 18 months?
Tord Romstad wrote:... while bitboards are becoming less popular.
Tord
Tord Romstad wrote:Tom King wrote:As I've been out of the scene for so long, what are the major improvements which programmers have been applying in the last 18 months?
Hi Tom,
As far as I know, there are no recent algorithmic breakthroughs or exciting new ideas. Nevertheless, the general level of strength has improved enormously. I think there are two main reasons for this.
The first reason is that more programmers have realised the immense importance of avoiding bugs. Compared to a couple of years ago, there seems to be less focus on raw speed, and more focus on stability, simplicity and efficient search.
The second reason is that programmers no longer try to copy Crafty as much as before. Until recently, it seemed to be a commonly held belief that a strong chess engine had to resemble Crafty. By now we all know that this is wrong, and people are more willing to do things in their own, independent way.
There are also a few changes I would classify as trends rather than improvements. It seems to me that checks in the qsearch, high null move reduction factors, and late move reductions (my term for history reductions and related techniques) are becoming more popular, while bitboards are becoming less popular.
Tord
Robert Allgeuer wrote:Tord Romstad wrote:... while bitboards are becoming less popular.
Is this true?
What about the strong newcomers such as Spike, Pseudo, Naum, Scorpio etc. No bitboarders amongst them?
If it were so it would be remarkable: Just at the moment when 64 bit computing is becoming commonly available - and bitboards would benefit most (30% in the Crafty SPEC benchmark) - engine programmers would turn away from it ...
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