Crux 1.7r and ponder off ????

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Crux 1.7r and ponder off ????

Postby Tony Worsman » 24 May 2000, 20:54

Geschrieben von: / Posted by: Tony Worsman at 24 May 2000 21:54:20:
Hi Winboarders,
I've just downloaded Crux 1.7r, seems to work ok, but is there
a way to turn ponder off on Crux,
Task-info reports 50% cpu usage by crux when the other engine is
thinking the next move
ps. ponder is of course set to off in Winboard.
Cheers
Tony
Tony Worsman
 

Re: Crux 1.7r and ponder off ????

Postby Mogens Larsen » 24 May 2000, 21:26

Geschrieben von: / Posted by: Mogens Larsen at 24 May 2000 22:26:19:
Als Antwort auf: / As an answer to: Crux 1.7r and ponder off ???? geschrieben von: / posted by: Tony Worsman at 24 May 2000 21:54:20:
Hi Winboarders,
I've just downloaded Crux 1.7r, seems to work ok, but is there
a way to turn ponder off on Crux,
Task-info reports 50% cpu usage by crux when the other engine is
thinking the next move
ps. ponder is of course set to off in Winboard.
Cheers
Tony
Since I'm running a small tournament with new engines, I have the same question to WYx, but I haven't received any answer at the Crux forum. Could you try adding -easy to the commandline in the WinBoard.ini, ie.
\"Crux_017R -xboard -hash16 -easy\" /sd=c:\\Path
I don't know if it helps, but you've got Taskinfo, so...
Best wishes...
Mogens
Mogens Larsen
 

Re: Crux 1.7r and ponder off ????

Postby Tony Worsman » 24 May 2000, 22:35

Geschrieben von: / Posted by: Tony Worsman at 24 May 2000 23:35:13:
Als Antwort auf: / As an answer to: Re: Crux 1.7r and ponder off ???? geschrieben von: / posted by: Mogens Larsen at 24 May 2000 22:26:19:
Hi Winboarders,
I've just downloaded Crux 1.7r, seems to work ok, but is there
a way to turn ponder off on Crux,
Task-info reports 50% cpu usage by crux when the other engine is
thinking the next move
ps. ponder is of course set to off in Winboard.
Cheers
Tony
Since I'm running a small tournament with new engines, I have the same question to WYx, but I haven't received any answer at the Crux forum. Could you try adding -easy to the commandline in the WinBoard.ini, ie.
\"Crux_017R -xboard -hash16 -easy\" /sd=c:\\Path
I don't know if it helps, but you've got Taskinfo, so...
Best wishes...
Mogens
I've just tried Crux with "-easy" without success, It still plays fine
but also hogs the cpu.... good suggestion anyway.
The only way round this I can see would be to run with ponder on, not
all engines have this option though :-(
Tony Worsman
 

Re: Crux 1.7r and ponder off ????

Postby Mogens Larsen » 24 May 2000, 22:48

Geschrieben von: / Posted by: Mogens Larsen at 24 May 2000 23:48:04:
Als Antwort auf: / As an answer to: Re: Crux 1.7r and ponder off ???? geschrieben von: / posted by: Tony Worsman at 24 May 2000 23:35:13:
I've just tried Crux with "-easy" without success, It still plays fine
but also hogs the cpu.... good suggestion anyway.
The only way round this I can see would be to run with ponder on, not
all engines have this option though :-(
Thank you for trying. I'll remove Crux from my tournament and use another program instead. Pity, I was looking forward to seeing how good it was.
Best wishes...
Mogens
Mogens Larsen
 

Crux, of course, detects the easy mode!!!

Postby A8A » 25 May 2000, 03:17

Geschrieben von: / Posted by: A8A at 25 May 2000 04:17:20:
Als Antwort auf: / As an answer to: Re: Crux 1.7r and ponder off ???? geschrieben von: / posted by: Mogens Larsen at 24 May 2000 23:48:04:
I've just tried Crux with "-easy" without success, It still plays fine
but also hogs the cpu.... good suggestion anyway.
The only way round this I can see would be to run with ponder on, not
all engines have this option though :-(
Thank you for trying. I'll remove Crux from my tournament and use another program instead. Pity, I was looking forward to seeing how good it was.
Best wishes...
Mogens
Hi:
Take a look to the History.txt file that comes inside the Crux .zip file and you will be able to read that the detection of the easy mode was implemented in the version 1.2R of Crux.
The content of this file is the following:

crux history

------------

01.7R     fixed   
EPD file analysis (again)

2000.05.22. Draw detection

01.6R        
fixed     EPD file analysis (with black colour)

2000.05.18.

01.5R        
added     EPD file analysis

2000.05.15.            
Bench mode

01.4R        
added     New Opening Book Usage

2000.05.07.

01.3R        
added     Better Time Allocation

2000.04.27.   fixed    
Castling rights Usage.

01.2R        
added     External Opening Book Usage.

2000.04.10.   added    
Easy mode detection (no pondering)

             
fixed     Exit from WB

01.1R        
added     Score optimization.

2000.03.30.

01R          
first public version!

2000.03.25.   fixed    
OpeningBook

       added    
50 move rule detection

             
modified  Time Allocation

01.10 beta    fixed    
Pondering

2000.03.07.   fixed    
En-Passant move

01.9 beta     fixed    
Human against Computer mode under Winboard (human play as white)

2000.03.06.   fixed    
Quit from WB.

             
modified Hash Managment (Main, Quies, Eval)

01.8 beta     added    
FEN position load

2000.03.01.   added Positional Score updating

01.7 beta     added    
Pondering

2000.02.27.

.

.

.

01.1 beta     first public beta version!

2000.02.06.

I will try to explain how to use the easy mode with Crux.
The Correct Winboard Command Line for using Crux with the easy mode is:
Crux017R /cp /fcp="Crux017R -xboard -hash64" /fd=d:\Archiv~1\Winboard\Crux017R\ /ponderNextMove false
Comments: I renamed the original name of the .exe file by Crux017R.exe
By this way, Crux will be able to recognize the command at the Winboard start-up instant.
I have been testing this wonderful creature since it was born about two months ago.
In each new version of Crux, I apply very rigorous tests, so I can say with authority that the easy mode is detected correctly by Crux, whenever you use the above command line.
Sincerely, A8A.
A8A
 

Re: Crux, of course, detects the easy mode!!!

Postby Mogens Larsen » 25 May 2000, 05:46

Geschrieben von: / Posted by: Mogens Larsen at 25 May 2000 06:46:07:
Als Antwort auf: / As an answer to: Crux, of course, detects the easy mode!!! geschrieben von: / posted by: A8A at 25 May 2000 04:17:20:
Hi:
Take a look to the History.txt file that comes inside the Crux .zip file and you will be able to read that the detection of the easy mode was implemented in the version 1.2R of Crux.
I will try to explain how to use the easy mode with Crux.
The Correct Winboard Command Line for using Crux with the easy mode is:
Crux017R /cp /fcp="Crux017R -xboard -hash64" /fd=d:\Archiv~1\Winboard\Crux017R\ /ponderNextMove false
Yes, that may be the case, but not a very clever implementation. It would be better if Crux just recognized the "ponder next mode" on/off option in WinBoard.
I don't like using commandline with WinBoard, but rely on WinBoard.ini entries. Would the above command by identical to:
\"Crux_017R -xboard -hash64\" /fd=c:\\Engines\\Crux
with "/ponderNextMove false" as additional option when using WinBoard Startup?
Best wishes...
Mogens
Mogens Larsen
 

Re: Crux, of course, detects the easy mode!!!

Postby A8A » 25 May 2000, 09:44

Geschrieben von: / Posted by: A8A at 25 May 2000 10:44:34:
Als Antwort auf: / As an answer to: Re: Crux, of course, detects the easy mode!!! geschrieben von: / posted by: Mogens Larsen at 25 May 2000 06:46:07:
Hi:
Take a look to the History.txt file that comes inside the Crux .zip file and you will be able to read that the detection of the easy mode was implemented in the version 1.2R of Crux.
Crux017R /cp /fcp="Crux017R -xboard -hash64" /fd=d:\Archiv~1\Winboard\Crux017R\ /ponderNextMove false
Yes, that may be the case, but not a very clever implementation. It would be better if Crux just recognized the "ponder next mode" on/off option in WinBoard.
I don't like using commandline with WinBoard, but rely on WinBoard.ini entries. Would the above command by identical to:
\"Crux_017R -xboard -hash64\" /fd=c:\\Engines\\Crux
with "/ponderNextMove false" as additional option when using WinBoard Startup?
Best wishes...
Mogens
Greetings Mogens:
When you, Frank Kisinsky or Dann Corbit emits some opinion, I am very respectful about your high credibility. ;-)
This is a valid feedback that should be sent directly to the Crux Author.
Nevertheless, I wanted to clarify that it exists an option to initialize Crux with the easy mode during the Winboard Start-Up Instant. The idea is to can use Crux for testing Matches.
Here it is demonstrated once again, what a wonderful is Winboard as a visual interface, since it has different ways to initialize or set up the chess engines.
When I refered to a command line, I wanted to say that you can use it at the Winboard.ini section where the all Engines options and parameters are listed.
Yes, you are right! ;-)
A great greeting, Mogens.
A8A
 

Winboard.debug file where the easy command is sent to Crux

Postby A8A » 25 May 2000, 10:06

Geschrieben von: / Posted by: A8A at 25 May 2000 11:06:41:
Als Antwort auf: / As an answer to: Re: Crux, of course, detects the easy mode!!! geschrieben von: / posted by: Mogens Larsen at 25 May 2000 06:46:07:
Hi:
Take a look to the History.txt file that comes inside the Crux .zip file and you will be able to read that the detection of the easy mode was implemented in the version 1.2R of Crux.
I will try to explain how to use the easy mode with Crux.
The Correct Winboard Command Line for using Crux with the easy mode is:
Crux017R /cp /fcp="Crux017R -xboard -hash64" /fd=d:\Archiv~1\Winboard\Crux017R\ /ponderNextMove false
Yes, that may be the case, but not a very clever implementation. It would be better if Crux just recognized the "ponder next mode" on/off option in WinBoard.
I don't like using commandline with WinBoard, but rely on WinBoard.ini entries. Would the above command by identical to:
\"Crux_017R -xboard -hash64\" /fd=c:\\Engines\\Crux
with "/ponderNextMove false" as additional option when using WinBoard Startup?
Best wishes...
Mogens
Hello:
This is a sample Winboard.debug file, where you can see that the easy command was sent to Crux without problems.
Best Regards, A8A.
====================
Winboard.debug file
====================
WinBoard 4.0.7 + Crux017R
StartChildProcess (dir="d:\Archiv~1\Winboard\Crux017R\") Crux017R -xboard -hash32
540 > first : xboard
820 > first : new
random
820 > first : level 60 5 0
820 > first : post
820 > first : hard
820 > first : easy
1640 < first : -=-----------------------------
1700 < first : -= CRUX 01.7R =-
1700 < first : -= (c)2000 WYx
1700 < first : -= wb chessprogram from Hungary
1700 < first : -= wyx@sun30.efe.hu
1700 < first : -= http://www.efe.hu/~wyx/crux
1700 < first : -=-----------------------------
1700 < first : path: D:\ARCHIVOS DE PROGRAMA\WINBOARD\CRUX017R\CRUX017R.EXE
1700 < first : -=-----------------------------
1700 < first : - mainHash: 25 MB
1700 < first : - quiesHash: 2 MB
1700 < first : - evalHash: 5 MB
1700 < first : ---------------------
4000 > first : time 30000
otim 30000
4000 > first : e2e4
4060 < first : Loop *CRUX*
4060 < first : --------
4060 < first : rnbqkbnr
4060 < first : pppppppp
4060 < first : ........
4060 < first : ........
4060 < first : ....P...
4060 < first : ........
4060 < first : PPPP.PPP
4060 < first : RNBQKBNR
4060 < first : --------
4060 < first : Bonus time x1.2 *CRUX*
4060 < first : Number of moves:1 Period :40 50mrule:0 Remained time:120 Time used :4 *CRUX*
4060 < first : ____depth____score_____time____nodes____PV_______
4060 < first : _________________________________________________
4440 < first : externalbook start_b..ok. [5793]
4440 < first :
4440 < first : e2e4 *****
4440 < first : 1 0 0 0 e7e5 [book]
4440 < first : Nds: 0 MAs: 0 POs: 0 VIs: 0
4440 < first :
4440 < first : move e7e5
Interrupting first
8120 > first : time 30000
otim 29599
8120 > first : g1f3
8120 < first : Loop *CRUX*
8120 < first : --------
8120 < first : rnbqkbnr
8120 < first : pppp.ppp
8120 < first : ........
8120 < first : ....p...
8120 < first : ....P...
8120 < first : .....N..
8120 < first : PPPP.PPP
8120 < first : RNBQKB.R
8120 < first : --------
8120 < first : Bonus time x1.2 *CRUX*
8120 < first : Number of moves:2 Period :39 50mrule:0 Remained time:300 Time used :8 *CRUX*
8120 < first : ____depth____score_____time____nodes____PV_______
8120 < first : _________________________________________________
8120 < first : e2e4e7e5g1f3 *****
8120 < first : 1 0 0 0 b8c6 [book]
8120 < first : Nds: 0 MAs: 0 POs: 0 VIs: 0
8120 < first :
8120 < first : move b8c6
Interrupting first
11640 > first : time 29989
otim 29291
11640 > first : f1c4
11690 < first : Loop *CRUX*
11690 < first : --------
11690 < first : r.bqkbnr
11690 < first : pppp.ppp
11690 < first : ..n.....
11690 < first : ....p...
11690 < first : ..B.P...
11690 < first : .....N..
11690 < first : PPPP.PPP
11690 < first : RNBQK..R
11690 < first : --------
11690 < first : Bonus time x1.2 *CRUX*
11690 < first : Number of moves:3 Period :38 50mrule:0 Remained time:299 Time used :8 *CRUX*
11690 < first : ____depth____score_____time____nodes____PV_______
11690 < first : _________________________________________________
11690 < first : e2e4e7e5g1f3b8c6f1c4 *****
11690 < first : 1 0 0 0 f8c5 [book]
11690 < first : Nds: 0 MAs: 0 POs: 0 VIs: 0
11690 < first :
11690 < first : move f8c5
Interrupting first
14330 > first : time 29945
otim 29099
14330 > first : d2d3
14330 < first : Loop *CRUX*
14330 < first : --------
14330 < first : r.bqk.nr
14330 < first : pppp.ppp
14330 < first : ..n.....
14330 < first : ..b.p...
14330 < first : ..B.P...
14330 < first : ...P.N..
14330 < first : PPP..PPP
14330 < first : RNBQK..R
14330 < first : --------
14330 < first : Bonus time x1.2 *CRUX*
14330 < first : Number of moves:4 Period :37 50mrule:0 Remained time:299 Time used :10 *CRUX*
14330 < first : ____depth____score_____time____nodes____PV_______
14330 < first : _________________________________________________
14330 < first : e2e4e7e5g1f3b8c6f1c4f8c5d2d3 *****
14330 < first : 1 0 0 0 g8f6 [book]
14330 < first : Nds: 0 MAs: 0 POs: 0 VIs: 0
14330 < first :
14330 < first : move g8f6
Interrupting first
15810 > first : time 29868
otim 28995
15810 > first : c2c3
15870 < first : Loop *CRUX*
15870 < first : --------
15870 < first : r.bqk..r
15870 < first : pppp.ppp
15870 < first : ..n..n..
15870 < first : ..b.p...
15870 < first : ..B.P...
15870 < first : ..PP.N..
15870 < first : PP...PPP
15870 < first : RNBQK..R
15870 < first : --------
15870 < first : Bonus time x1.2 *CRUX*
15870 < first : Number of moves:5 Period :36 50mrule:0 Remained time:298 Time used :10 *CRUX*
15870 < first : ____depth____score_____time____nodes____PV_______
15870 < first : _________________________________________________
15870 < first : e2e4e7e5g1f3b8c6f1c4f8c5d2d3g8f6c2c3 *****
15870 < first : 1 0 0 0 d7d6 [book]
15870 < first : Nds: 0 MAs: 0 POs: 0 VIs: 0
15870 < first :
15870 < first : move d7d6
Interrupting first
17190 > first : time 29824
otim 28896
17190 > first : a2a3
17240 < first : Loop *CRUX*
17240 < first : --------
17240 < first : r.bqk..r
17240 < first : ppp..ppp
17240 < first : ..np.n..
17240 < first : ..b.p...
17240 < first : ..B.P...
17240 < first : P.PP.N..
17240 < first : .P...PPP
17240 < first : RNBQK..R
17240 < first : --------
17240 < first : Bonus time x1.2 *CRUX*
17240 < first : Number of moves:6 Period :35 50mrule:0 Remained time:298 Time used :10 *CRUX*
17240 < first : ____depth____score_____time____nodes____PV_______
17240 < first : _________________________________________________
17240 < first : e2e4e7e5g1f3b8c6f1c4f8c5d2d3g8f6c2c3d7d6a2a3 *****
17240 < first : 0 0 0 0 ?
17350 < first : 1 -58 0 95 f6e4 d3e4
17350 < first : 1 -210 0 230 c5a3 b1a3
17350 < first : 1 -205 0 428 c5f2 e1f2
17350 < first : 1 -139 0 518 o-o
17350 < first : 1 43 0 622 f6g4
17350 < first : 2 -24 0 1153 f6g4 d3d4 e5d4 c3d4
17350 < first : 2 -24 0 1636 o-o o-o
17350 < first : 2 -8 0 2706 d6d5 e4d5 f6d5 c4d5 d8d5
17410 < first : 3 5 0 3464 d6d5 e4d5 f6d5 c4d5 d8d5
17410 < first : 3 5 0 4323 o-o o-o c5b6
17410 < first : 4 5 0 7054 o-o o-o d6d5 e4d5 f6d5 c4d5 d8d5
17460 < first : 5 7 0 18412 o-o o-o c5b6 c1g5 c8g4 g5f6 d8f6
17740 < first : 6 7 0 64918 o-o o-o c5b6 c1g5 c8g4 g5f6 d8f6
18450 < first : 7 7 1 235127 o-o o-o c5b6 c1g5 c8g4 g5f6 d8f6
22570 < first : 8 6 5 999848 o-o o-o c8g4 c1g5 c5b6 g5f6 d8f6 b1d2
27240 < first : 9 6 10 1879335 o-o o-o c8g4 c1g5 c5b6 g5f6 d8f6 b1d2 [1879 kNodes, 188 kNps]
27240 < first : Best moves :o-o d6d5 f6g4 c5f2 c5a3 f6e4
27240 < first : Legal moves number:40
27240 < first : Nds: 1879335 MAs: 0 POs: 6 VIs: 46
27240 < first :
27240 < first : move e8g8
Interrupting first
57450 > first : hard
60520 > first : time 28797
otim 25600
60520 > first : e1g1
60580 < first : Loop *CRUX*
60580 < first : --------
60580 < first : r.bq.rk.
60580 < first : ppp..ppp
60580 < first : ..np.n..
60580 < first : ..b.p...
60580 < first : ..B.P...
60580 < first : P.PP.N..
60580 < first : .P...PPP
60580 < first : RNBQ.RK.
60580 < first : --------
60580 < first : Bonus time x1.2 *CRUX*
60580 < first : Number of moves:7 Period :34 50mrule:0 Remained time:287 Time used :10 *CRUX*
60580 < first : ____depth____score_____time____nodes____PV_______
60580 < first : _________________________________________________
60580 < first : 0 0 0 0 ?
60690 < first : 1 -58 0 91 f6e4 d3e4
60740 < first : 1 -210 0 221 c5a3 b2a3
60740 < first : 1 -205 0 414 c5f2 f1f2
60740 < first : 1 -199 0 775 a7a6 c1g5 c8g4 g5f6 d8f6 c4d5 g4f3 d5c6
60740 < first : 1 1 0 1080 d6d5 e4d5 f6d5 f1e1 f8e8 c4d5 d8d5
60740 < first : 1 5 0 1345 c5b6 c4b5 c6e7 b5a4 c7c6 c3c4
60740 < first : 2 -2 0 2021 c5b6 c1g5 c8g4 g5f6 d8f6 c4d5 c6d8
60740 < first : 2 -2 0 2517 d6d5 e4d5 f6d5 f1e1 f8e8 c4d5 d8d5
60740 < first : 3 5 0 3173 d6d5 e4d5 f6d5 f1e1 f8e8 c4d5 d8d5
60740 < first : 3 5 0 4149 c5b6 c1g5 c8g4 g5f6 d8f6 c4d5 c6d8
60740 < first : 4 7 0 5302 c5b6 c1g5 c8g4 g5f6 d8f6 c4d5 c6d8
60740 < first : 5 7 0 14276 c5b6 c1g5 c8g4 g5f6 d8f6 c4d5 c6d8
60960 < first : 6 3 0 61929 c5b6 c4b5 c6e7 b5a4 c7c6 c3c4
61070 < first : 6 3 0 74643 d6d5 e4d5 f6d5 f1e1 f8e8 c4d5 d8d5
61460 < first : 6 4 1 174740 c8g4 c1g5 c5b6 g5f6 d8f6 b1d2 f6d8
61730 < first : 7 -9 1 241893 c8g4 c1g5 a8b8 c4d5 c6a5 g5f6 d8f6
61900 < first : 7 -9 1 278690 d6d5 e4d5 f6d5 f1e1 f8e8 c4d5 d8d5
64310 < first : 7 -5 4 694498 c6a5 c4b3 a5b3 d1b3 c7c6 c1g5 c5b6 g5f6 d8f6
70630 < first : 8 6 10 1617114 c6a5 c4b3 a5b3 d1b3 c7c6 c1g5 c5b6 g5f6 d8f6 [1617 kNodes, 162 kNps]
70630 < first : Best moves :c6a5 d6d5 c8g4 c5b6 a7a6 c5f2
70630 < first : Legal moves number:37
70630 < first : Nds: 1617114 MAs: 0 POs: 6 VIs: -16
70630 < first :
70630 < first : move c6a5
70740 < first : -move OK *CRUX*
71010 < first : 0 0 0 0 ?
Interrupting first
73100 > first : time 27797
otim 25298
73100 > first : c4a2
73210 < first : Loop *CRUX*
73210 < first : --------
73210 < first : r.bq.rk.
73210 < first : ppp..ppp
73210 < first : ...p.n..
73210 < first : n.b.p...
73210 < first : ....P...
73210 < first : P.PP.N..
73210 < first : BP...PPP
73210 < first : RNBQ.RK.
73210 < first : --------
73210 < first : Bonus time x1.2 *CRUX*
73210 < first : Number of moves:8 Period :33 50mrule:1 Remained time:277 Time used :10 *CRUX*
73210 < first : ____depth____score_____time____nodes____PV_______
73210 < first : _________________________________________________
73210 < first : 0 0 0 0 ?
73320 < first : 1 -59 0 87 f6e4 d3e4
73320 < first : 1 -196 0 287 a7a6 b2b4
73320 < first : 1 -15 0 413 b7b6 b2b4
73320 < first : 1 -15 0 541 b7b5 a3a4
73320 < first : 1 0 0 665 c7c6 c1g5
73380 < first : 2 -3 0 993 c7c6 c1g5
73380 < first : 2 -3 0 2149 c8g4 a2b3 a5b3 d1b3 g4f3
73380 < first : 3 1 0 2960 c8g4 a2b3 a5c6 b3a4
73380 < first : 4 6 0 6962 c8g4 c1g5 g4f3 d1f3
73430 < first : 5 -8 0 19398 c8g4 c1g5 a5c6 g5f6 d8f6
73870 < first : 5 -8 1 100756 a5c6 f3h4 c8d7 c1g5 c5b6 g5f6 d8f6
74360 < first : 6 -8 1 185520 a5c6 c1g5 c5b6 g5f6 d8f6 d1a4
74530 < first : 6 -8 1 225018 c8g4 c1g5 g4f3 d1f3 a7a6 g5f6 d8f6 f3f6 g7f6
75020 < first : 7 -44 2 316485 c8g4 b2b4 g4f3 d1f3 a5c6 b4c5 d6c5
76070 < first : 7 -174 3 524268 a5c6 c1g5 c8g4 a2d5 c6a5 g5f6 d8f6
82990 < first : 7 -9 10 1663384 c5b6 c1g5 c8g4 c3c4 a5c6 a2b3 b6d4 f3d4 c6d4
83320 < first : 8 4 10 1714118 c5b6 c1g5 c8g4 c3c4 a5c6 a2b3 b6d4 f3d4 c6d4 [1714 kNodes, 171 kNps]
83320 < first : Best moves :c5b6 a5c6 c8g4 c7c6 b7b5 b7b6
83320 < first : Legal moves number:35
83320 < first : Nds: 1714118 MAs: 0 POs: 4 VIs: 134
83320 < first :
83320 < first : move c5b6
83430 < first : -move OK *CRUX*
83700 < first : 0 0 0 0 ?
Interrupting first
90570 > first : easy
93530 > first : time 26798
otim 24298
93530 > first : b2b4
93590 < first : Loop *CRUX*
93590 < first : --------
93590 < first : r.bq.rk.
93590 < first : ppp..ppp
93590 < first : .b.p.n..
93590 < first : n...p...
93590 < first : .P..P...
93590 < first : P.PP.N..
93590 < first : B....PPP
93590 < first : RNBQ.RK.
93590 < first : --------
93590 < first : Bonus time x1.2 *CRUX*
93590 < first : Number of moves:9 Period :32 50mrule:2 Remained time:267 Time used :10 *CRUX*
93590 < first : ____depth____score_____time____nodes____PV_______
93590 < first : _________________________________________________
93590 < first : 0 0 0 0 ?
93700 < first : 1 -53 0 98 f6e4 d3e4
93700 < first : 1 -190 0 303 c7c6 Null
93700 < first : 1 -179 0 396 d6d5 b4a5 b6a5
93700 < first : 1 -175 0 643 a5c6 f3g5 d6d5 a2b3 a7a6
93700 < first : 2 -1 0 1100 a5c6 f3g5 d6d5 a2b3 a7a6
93700 < first : 3 12 0 3488 a5c6 f3g5 d6d5 a2b3 a7a6
93750 < first : 4 2 0 5018 a5c6 f3g5 d6d5 a2b3 a7a6
93750 < first : 5 8 0 15156 a5c6 f3g5 d6d5 a2b3 d8d6
94190 < first : 6 4 1 81306 a5c6 f3g5 d6d5 a2b3 a7a6 h2h3 d5e4 d3e4
95070 < first : 7 3 1 253747 a5c6 b4b5 c6b8 c1g5 c7c6 g5f6 d8f6
96770 < first : 8 -19 3 673747 a5c6 f3g5 d6d5 e4d5 f6d5 d1f3 c8e6 f3e4
103690 < first : 9 -19 10 2167696 a5c6 f3g5 d6d5 e4d5 f6d5 d1f3 c8e6 f3e4 [2168 kNodes, 217 kNps]
103690 < first : Best moves :a5c6 d6d5 c7c6 f6e4 b6f2 a7a6
103690 < first : Legal moves number:32
103690 < first : Nds: 2167696 MAs: 0 POs: -19 VIs: 413
103690 < first :
103690 < first : move a5c6
103800 < first : -move OK *CRUX*
104080 < first : 0 0 0 0 ?
108310 > first : force
108360 > first : new
random
108360 > first : level 60 5 0
108360 > first : post
108360 > first : hard
108360 > first : easy
108360 < first : new game!
109350 < first : pondering crashed. *CRUX*
109410 < first : - mainHash: 25 MB
109410 < first : - quiesHash: 2 MB
109410 < first : - evalHash: 5 MB
109410 < first : ---------------------
110730 > first : force
110730 > first : quit
A8A
 

Re: Crux, of course, detects the easy mode???

Postby Tony Worsman » 25 May 2000, 12:37

Geschrieben von: / Posted by: Tony Worsman at 25 May 2000 13:37:01:
Als Antwort auf: / As an answer to: Re: Crux, of course, detects the easy mode!!! geschrieben von: / posted by: A8A at 25 May 2000 10:44:34:
Hi A8A,
Thanks for the long reply to my question about Crux,
I've been experimenting with the command "ponderNextMove false", both in
the winboard startup, and also in the winboard ini file. as you
recommended, It is hard to tell if Crux is pondering or not, what is
obvious though is that Crux is still "active" when the other engine
is thinking.
Below is the output from Taskinfo,(available from bottom of franks links page)
The first output shows Crux thinking:-
Process Pane
ID Process % CPU

+ Idle 0.40%
+ KERNEL32.DLL 0.05%
+ MSGSRV32.EXE 0.15%
+ MPREXE.EXE
+ mmtask.tsk
+ EXPLORER.EXE 0.30%
+ SYSTRAY.EXE
+ WINBOARD.EXE 0.20%
+ CRUX_17R.EXE 97.80%
+ AMYAN_11.EXE
+ TASKINFO.EXE 1.10%
+ VxD NTKERN
And this is Amyans turn to think:-
Process Pane
ID Process % CPU

+ Idle 0.30%
+ KERNEL32.DLL 0.15%
+ MSGSRV32.EXE 0.15%
+ MPREXE.EXE
+ mmtask.tsk
+ EXPLORER.EXE 0.30%
+ SYSTRAY.EXE
+ WINBOARD.EXE 0.35%
+ CRUX_17R.EXE 48.35%
+ AMYAN_11.EXE 48.80%
+ TASKINFO.EXE 1.60%
+ VxD NTKERN

I've also posted below the debug file from the game, this is using ponder off
in winboard and also "ponderNextMove false" in winboard startup.
notice that while crux is still in book, Amyan is searching around 8000nps
as soon as Crux is out of book, this drops to 4000nps approx.
there also appear to be interruptions in amyans thinking.
suggestions from fellow winboarders or the author would be appreciated
regards
tony

330 >first : level 0 10 0
330 >first : post
330 >first : hard
330 >first : easy
1810 first : white
4890 >first : go
4890
Tony Worsman
 

Re: Crux 1.7r and ponder off ????

Postby WYx » 25 May 2000, 13:01

Geschrieben von: / Posted by: WYx at 25 May 2000 14:01:33:
Als Antwort auf: / As an answer to: Re: Crux 1.7r and ponder off ???? geschrieben von: / posted by: Mogens Larsen at 24 May 2000 23:48:04:
I've just tried Crux with "-easy" without success, It still plays fine
but also hogs the cpu.... good suggestion anyway.
The only way round this I can see would be to run with ponder on, not
all engines have this option though :-(
Thank you for trying. I'll remove Crux from my tournament and use another program instead. Pity, I was looking forward to seeing how good it was.
Best wishes...
Mogens
Hallo Leute!
Ich wundere, was fuer eine Probleme, dass crux verbraucht CPU Zeit in der Hintergrund.
Gibst noch so ein paar Programme!
Crux nutzt einen eigenen Thread fuer "pondering" und dieser Thread bleibt im Memory selbst dann, wenn easy mode ist !!
Und dieser Thread *mit normaller Priority* wirklich sich CPU Zeit zunutze machen!
Aber es ist keine "pondering" !!!
Es ist Spezialitet von Windows!!
das gibt einen zu denken...
Mogens, wenn du crux aus deiner Tour verbieten wills, zu machen!
Gruss
WYx
WYx
 

Re: Crux, of course, detects the easy mode???

Postby Mogens Larsen » 25 May 2000, 13:17

Geschrieben von: / Posted by: Mogens Larsen at 25 May 2000 14:17:12:
Als Antwort auf: / As an answer to: Re: Crux, of course, detects the easy mode??? geschrieben von: / posted by: Tony Worsman at 25 May 2000 13:37:01:
Thanks for the long reply to my question about Crux,
I've been experimenting with the command "ponderNextMove false", both in
the winboard startup, and also in the winboard ini file. as you
recommended, It is hard to tell if Crux is pondering or not, what is
obvious though is that Crux is still "active" when the other engine
is thinking.
I've tried the command "ponderNextMove false" as an additional option with WinBoard Startup, but I didn't notice any difference in the debug file, whether it was used or not. If it isn't pondering, why does Crux have to be active? As it is now I'm not going to include Crux in my tournaments, because the cpu time allocation is to uncertain in my opinion.
Best wishes...
Mogens
Mogens Larsen
 

Re: Crux 1.7r and ponder off ????

Postby Mogens Larsen » 25 May 2000, 13:24

Geschrieben von: / Posted by: Mogens Larsen at 25 May 2000 14:24:18:
Als Antwort auf: / As an answer to: Re: Crux 1.7r and ponder off ???? geschrieben von: / posted by: WYx at 25 May 2000 14:01:33:
Mogens, wenn du crux aus deiner Tour verbieten wills, zu machen!
WYx, Ich möchte sehr gern Crux in meinen Turnieren verwenden, aber ich finde das die unsicherkeit mit der cpu anwendung ist zu gross. Das ist aber schade, findest du nicht?
Gruss,
Mogens
Mogens Larsen
 

Re: Crux 1.7r and ponder off ????

Postby WYx » 25 May 2000, 13:40

Geschrieben von: / Posted by: WYx at 25 May 2000 14:40:21:
Als Antwort auf: / As an answer to: Re: Crux 1.7r and ponder off ???? geschrieben von: / posted by: Mogens Larsen at 25 May 2000 14:24:18:
Mogens, wenn du crux aus deiner Tour verbieten wills, zu machen!
WYx, Ich möchte sehr gern Crux in meinen Turnieren verwenden, aber ich finde das die unsicherkeit mit der cpu anwendung ist zu gross. Das ist aber schade, findest du nicht?
Doch!
Aber ich ahne, gibst viele Programme mit dieser Probleme !!
Ich will nicht ProgrammNamen sagen!
Gruss
WYx
WYx
 

Re: Crux 1.7r and ponder off ????

Postby Mogens Larsen » 25 May 2000, 13:50

Geschrieben von: / Posted by: Mogens Larsen at 25 May 2000 14:50:04:
Als Antwort auf: / As an answer to: Re: Crux 1.7r and ponder off ???? geschrieben von: / posted by: WYx at 25 May 2000 14:40:21:
Doch!
Aber ich ahne, gibst viele Programme mit dieser Probleme !!
Ich glaube das ich eine ponder on turnier mit Crux machen muss, aber später.
Viellicht, ich weiss nicht. Ich glaube das ich Taskinfo downloaden soll, und die verschiedene programme untersuchen.
Gruss,
Mogens
Mogens Larsen
 

Re: Crux, of course, detects the easy mode???

Postby A8A (Mi final message) » 25 May 2000, 19:45

Geschrieben von: / Posted by: A8A (Mi final message) at 25 May 2000 20:45:20:
Als Antwort auf: / As an answer to: Re: Crux, of course, detects the easy mode??? geschrieben von: / posted by: Mogens Larsen at 25 May 2000 14:17:12:
WYx explained  clearly
the real cause of the Crux activity during the opponent time.

So, you say it's not reliable
the explanation or it's uncertain for Mogens Larsen, I cannot do anything
else. I was only trying to help you. Also, this kind of observations should
be sent directly to the Author Engine. I think this is the most secure
way to clarify  this kind of problems.

Really, I don't care about
this condition because I always test the programs in two differents PCs.
How do I do it? Well, I use the protocol Autoplayer232. Rémi Coulom,
The Crazy Bishop Author, has been developing an interesting Winboard Autoplayer232
Protocol by years. I have only tested  Zchess, Crux, LGoliath, LambChop
and The Crazy Bishop with this protocol, because of being my favorite Winboard
Engines.

I could also argue the shared
memory resources for two chess programs in the same PC can attempt into
the real power of each program, since it must be reduced the hastables
dimensions for each program.

On the other hand, my tests
aren't oriented to get  statistics about the results of matches between
the engines.  My tests are oriented to the game style exhaustive analyzis
of these programs, as well as its strengths and weaknesses through the
all phases of the chess game.  This, of course, involves  the
search of the possible causes by which a program selects a move during
a game.  Really, it's a hard hobby, but I like to do it.

I continue thinking 
the most respectful feedback for the Authors is to send them directly all
the remarks and observations  that we can have. Why do I think by
this way? Because I consider that it's a great gift to have available so
many free programs to our disposition. For this reason, I affirm the best
gift we could give to all these Authors, who offer their creations freely
to us, is to send ours feedbacks directly.

I don't escape to have fallen
in this situation of publishing my observations during the last days, which
has brought me some misunderstandings . In order to avoid these kinds of
controversies in the future, I  won't publish again any response,
observation, or notice about any program.  I will continue sending
my reports directly to the Authors of these wonderful creatures. 
What it is certain, I am restricted with the above mentioned Winboard Engines.

Before saying good bye, I
want to express my complete admiration to: Frank Quisinsky and his great
web site - it's mandatory for me the daily consulting of this great site 
-, Dann Corbit because of his excellent work in adapting many of the engines,
to Volker Pittlik for this great Forum, and, mainly, to the Authors of
the programs  by offering us these wonderful creatures.

Consequently, I won't respond
anything else about this topic.

Best Regards, A8A.
A8A (Mi final message)
 

Re: Crux 1.7r and ponder off ????

Postby A8A (Mi final message) » 25 May 2000, 20:05

Geschrieben von: / Posted by: A8A (Mi final message) at 25 May 2000 21:05:59:
Als Antwort auf: / As an answer to: Re: Crux 1.7r and ponder off ???? geschrieben von: / posted by: Mogens Larsen at 25 May 2000 14:50:04:
WYx explained&nbsp; clearly
the real cause of the Crux activity during the opponent time.

So, you say it's not reliable
the explanation or it's uncertain for Mogens Larsen, I cannot do anything
else. I was only trying to help you. Also, this kind of observations should
be sent directly to the Author Engine. I think this is the most secure
way to clarify&nbsp; this kind of problems.

Really, I don't care about
this condition because I always test the programs in two differents PCs.
How do I do it? Well, I use the protocol Autoplayer232. R&eacute;mi Coulom,
The Crazy Bishop Author, has been developing an interesting Winboard Autoplayer232
Protocol by years. I have only tested&nbsp; Zchess, Crux, LGoliath, LambChop
and The Crazy Bishop with this protocol, because of being my favorite Winboard
Engines.

I could also argue the shared
memory resources for two chess programs in the same PC can attempt into
the real power of each program, since it must be reduced the hastables
dimensions for each program.

On the other hand, my tests
aren't oriented to get&nbsp; statistics about the results of matches between
the engines.&nbsp; My tests are oriented to the game style exhaustive analyzis
of these programs, as well as its strengths and weaknesses through the
all phases of the chess game.&nbsp; This, of course, involves&nbsp; the
search of the possible causes by which a program selects a move during
a game.&nbsp; Really, it's a hard hobby, but I like to do it.

I continue thinking&nbsp;
the most respectful feedback for the Authors is to send them directly all
the remarks and observations&nbsp; that we can have. Why do I think by
this way? Because I consider that it's a great gift to have available so
many free programs to our disposition. For this reason, I affirm the best
gift we could give to all these Authors, who offer their creations freely
to us, is to send ours feedbacks directly.

I don't escape to have fallen
in this situation of publishing my observations during the last days, which
has brought me some misunderstandings . In order to avoid these kinds of
controversies in the future, I&nbsp; won't publish again any response,
observation, or notice about any program.&nbsp; I will continue sending
my reports directly to the Authors of these wonderful creatures.&nbsp;
What it is certain, I am restricted with the above mentioned Winboard Engines.

Before saying good bye, I
want to express my complete admiration to: Frank Quisinsky and his great
web site - it's mandatory for me the daily consulting of this great site&nbsp;
-, Dann Corbit because of his excellent work in adapting many of the engines,
to Volker Pittlik for this great Forum, and, mainly, to the Authors of
the programs&nbsp; by offering us these wonderful creatures.

Consequently, I won't respond
anything else about this topic.

Best Regards, A8A.
A8A (Mi final message)
 


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