Geschrieben von:/Posted by: Volker Pittlik at 24 February 2000 21:17:03:
Als Antwort auf:/As an answer to: Re: WB tournaments: time control and participants geschrieben von:/posted by: Gabor Szots at 24 February 2000 11:00:09:
Hello Gabor,
I was glad to see your answer, the more so that it answered a question I >haven't even asked: How long the
time control should be? Game in half an hour seemed to be a good choice since it allowed
concluding a tournament in about one or two week's time. But I still thought >it was too short.
On the other hand,
40 moves in 40 minutes (which I had thought of as the best choice) often
produces too long games (I myself hardly bear the tension waiting for the >final result).
The one-hour game seems to be a good compromise.
By the way, do you think it good practice to end a game by force when it >seems to have been decided?
As for blitz games, I am a slow thinker, so following a blitz game is almost >impossible for me.
Game in 15 minutes, on the other hand, is quite comfortable.
To the participant side:
I think it is best to play swiss tournaments. This way you achieve three >goals:
(1) You finish within tolerable time.
(2) You can have bigger fields. The field can be inhomogenous, after a few rounds the programs "find their place" anyway. However, it is advisable to use seeding for the first round.
(3) The rating of newcomers is also possible.
Still, current practice seems to be round robin.
I cannot decide this. Maybe half an hour is enough. I think on average
a game is over after 60-70 moves. Ten to fifteen moves are played from
the book within seconds. So the engines have to play 50-60 moves with
normal time settings. So there are ~ 30 seconds for each move to
"think" about. I believe you will not find many different results of
the calculation of the engines comparing after 30 seconds and three
minutes. But of course you will find them sometimes.
Yes and most of the engines are very skilled to avoid 3-times
repetitions. I have seen games with 100 and more moves with this settings
very often. What means: 8-12 hours for _one_ game.
I hope so, maybe I will reduce to 45 minutes.
Hard to decide. The position must be _definitely_ won or a draw. I have
seen a game between Crafty (with 5-men tablebases) and another strong
engine without TBs. Crafty indicated a draw for a long time, but the
engine without TBs blundered and so Crafty has won that game.
Same for me.
Good points.
Volker