Moderator: Andres Valverde
Uri Blass wrote:Hi Reinhard,
At the time of writing this post I still do not understand what does util_init()of fruit doing.
void util_init() {
setvbuf(stdin,NULL,_IONBF,0);
setvbuf(stdout,NULL,_IONBF,0); // _IOLBF breaks on Windows!
}
Uri
Uri Blass wrote:Do you suggest that
setvbuf(stdout,NULL,_IONBF,0) can save the need for
fflush(stdout)?
Uri Blass wrote:Even if this is correct I still do not understand the need for
setvbuf(stdin,NULL,_IONBF,0);
Uri Blass wrote:I will give my estimate(it is only a fast estimate and I did not spend time in calculating by counting the number of lines that I understand
tscp 90%(I think that I understood all 1.73 but there was a newer version since then that I did not care to read)
Crafty 1%
Fruit 1%
Glaurung 2%
Olithink 2%
I decided to print all fruit's source code and I plan to try to understand it.
Uri
Uri Blass wrote:I will give my estimate(it is only a fast estimate and I did not spend time in calculating by counting the number of lines that I understand
tscp 90%(I think that I understood all 1.73 but there was a newer version since then that I did not care to read)
Crafty 1%
Fruit 1%
Glaurung 2%
Olithink 2%
I decided to print all fruit's source code and I plan to try to understand it.
Uri
Uri Blass wrote:I will give my estimate(it is only a fast estimate and I did not spend time in calculating by counting the number of lines that I understand
tscp 90%(I think that I understood all 1.73 but there was a newer version since then that I did not care to read)
Crafty 1%
Fruit 1%
Glaurung 2%
Olithink 2%
I decided to print all fruit's source code and I plan to try to understand it.
Uri
for (square=A1;square <=H8; ++square) Check_if_Pinned(square);
I will give my estimate(it is only a fast estimate and I did not spend time in calculating by counting the number of lines that I understand
tscp 90%(I think that I understood all 1.73 but there was a newer version since then that I did not care to read)
Crafty 1%
Fruit 1%
Glaurung 2%
Olithink 2%
I decided to print all fruit's source code and I plan to try to understand it.
Ross Boyd wrote:The parts I struggle with now are the pawn eval. BTW, the early versions used a similar pawn structure to TSCP!
Pallav Nawani wrote:IIRC, fabien once advised Tord to study AI/coding for other games such as go, othello. Maybe we should all take that advise.
Ross Boyd wrote:Fruit is a pleasure to read. Everything is well laid out and elegant. The parts I struggle with now are the pawn eval. BTW, the early versions used a similar pawn structure to TSCP!
Fabien Letouzey wrote:Pallav Nawani wrote:IIRC, fabien once advised Tord to study AI/coding for other games such as go, othello. Maybe we should all take that advise.
Hi Pallav,
This was an answer to a question regarding building endgame databases!!! I am sure you will agree the meaning is very different then ...
Fabien.
Read the pawn eval of older versions more carefully. It is much, much better than Tscp.
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