[quote="Vadim Bykov"]
How I understand (apologizes for bad Englsih)
more futility pruning means more tactical blunders.
When postion is good, goal is keep this advantage. Engine search less deeper, but see most tactical threats.
When postion is bad, engine search more deeper. Question is , how deeper it searches?
[/quote]
No worries. Same language problem here with English
German and Dutch superior languages for technical descriptions and intelligent conversations to provide the Sehnsucht that the programmers have.
Every social expression in German/Dutch is having opposite meaning and translation in English/American.
Note have also have a white Canadian Shepherd dog here. Nice dog. German better than Dutch to command and drill dogs especially
So no need to apologize for bad english. Language is bad for algorithmic explanations. Period. Like Spanish and Italian, the english perhaps good for singing popsongs
Yet i try in English here. No option.
Oh about futility. Well in general when you do prune everything except positional interesting moves, that is positional good. It gives 2-3 ply extra when forward pruning last 3 ply.
Problem is, to not get tactical at crafty level, you have to see those last 3 plies some tactics (except when you get 20 ply of course in middlegame like the Hydra which sees nothing tactical in hardware).
Additional which value to return?
If you return alfa when pruning fails then obviously that will mess up the move ordering at bigger depthleft plies.
So far my experiments here have failed in life. Either it was tactical to weak, or it just messed up move ordering too much.
The problem of just seeing tactical moves last 3 plies with futility is that it plays 150-180 rating points positional worse the Diep.
On average searches 2 ply deeper when you do some work there.
This 150-180 rating points is statistical significant. it is based upon 500 games with and 500 games without.
time control: 40 in 2 up to 8 hours a game at a single cpu K7 against another single cpu k7.
Test done in 2001 by Jan Louwman over period of 3 months at in total 30 computers.
Proof very hard that just seeing deeper tactics is not working.
Seeing deeper positional is working. Problem is fix tactics then.