Geschrieben von:/Posted by: Fabien Letouzey at 30 April 2004 18:35:02:
Enable to access Dann's FTP today, so I had to delay PolyGlot's official release.
I won't be able to access internet in the next few days, but I tried to organise things for the week end.
If all goes well, Dann and Leo should manage to put together PolyGlot 1.0
There will also be a hidden work around for the main problem that was discussed here (not a problem due to PolyGlot).
The hidden option is called "AutoQuit".
It is "false" by default.
If set to "true", PolyGlot will quit when WinBoard sends a game result (such as "result 1-0 {White mates}".
This *might* help with the hanging-engine problem. It's also possible that WinBoard won't like it and will think the engine has crashed, I don't know. Obviously it only works for single games (not /mg matches).
I can't recommend to use that option, you need to know what you are doing. You have been warned.
This option is not present in the current version, but a version that should be available later.
I have to go now,
Fabien.