Knockout and Nunn Elite 2

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Knockout and Nunn Elite 2

Postby Heinz van Kempen » 21 Jun 2004, 20:39

Geschrieben von:/Posted by: Heinz van Kempen at 21 June 2004 21:39:46:

Hi :-),
first round of the knockout tournaments is completed.
http://www.husvankempen.de/nunn/
Next results on Friday.
Nunn Elite 2 (Blitz) will start in a few days. I think I will order and add a few (weaker) commercial engines, because there will be more and more over the next months.
Minimum requirement for participation is ELO 2600 in my rating list.
I think I will add the following:
Ktulu 5.1
Patriot (latest available commercial version)
Deep Sjeng 1.6
Rebel
3 D Schach 3.0 (a Nimzo 8 version)
3 D Schach 4.0 (Chess Tiger 14.02)
Yace 0.99.87
SmarThink 0.18 r165
WildCat 4.0
Fruit 1.5
Tao 5.7b3
List 5.12
Gothmog 0.4.8
Ruffian (commercial version)
More engines that are strong enough to participate are welcome.
Best Regards
Heinz
Heinz van Kempen
 

Re: Knockout and Nunn Elite 2

Postby Joachim Rang » 22 Jun 2004, 00:23

Geschrieben von:/Posted by: Joachim Rang at 22 June 2004 01:23:06:
Als Antwort auf:/In reply to: Knockout and Nunn Elite 2 geschrieben von:/posted by: Heinz van Kempen at 21 June 2004 21:39:46:
Hi :-),
first round of the knockout tournaments is completed.
http://www.husvankempen.de/nunn/
Next results on Friday.
Nunn Elite 2 (Blitz) will start in a few days. I think I will order and add a few (weaker) commercial engines, because there will be more and more over the next months.
Minimum requirement for participation is ELO 2600 in my rating list.
I think I will add the following:
Ktulu 5.1
Patriot (latest available commercial version)
Deep Sjeng 1.6
Rebel
3 D Schach 3.0 (a Nimzo 8 version)
3 D Schach 4.0 (Chess Tiger 14.02)
Yace 0.99.87
SmarThink 0.18 r165
WildCat 4.0
Fruit 1.5
Tao 5.7b3
List 5.12
Gothmog 0.4.8
Ruffian (commercial version)
More engines that are strong enough to participate are welcome.
Best Regards
Heinz

Hello Heinz,
you might try this settings for Fruit 1.5:
Knight opening: 350
Knight endgame: 320
Bishop opening: 350
Bishop endgame: 320
Rook opening: 550
Rook endgame: 520
Queen opening: 1050
Queen endgame: 1000
Bishop pair opening: 15
Bishop pair endgame: 50

In a gauntlet against 10 opponents with the 20 Nunn2-Starting-Positions Fruit scored 25 elopoints better than with the default ones.
The main idea is to give pieces higher values in the opening and lower values in the endgame (pawns become more dangerous, since they can promote).
regards Joachim
Joachim Rang
 

Re: Knockout and Nunn Elite 2

Postby Heinz van Kempen » 22 Jun 2004, 00:52

Geschrieben von:/Posted by: Heinz van Kempen at 22 June 2004 01:52:41:
Als Antwort auf:/In reply to: Re: Knockout and Nunn Elite 2 geschrieben von:/posted by: Joachim Rang at 22 June 2004 01:23:06:
Hello Heinz,
you might try this settings for Fruit 1.5:
Knight opening: 350
Knight endgame: 320
Bishop opening: 350
Bishop endgame: 320
Rook opening: 550
Rook endgame: 520
Queen opening: 1050
Queen endgame: 1000
Bishop pair opening: 15
Bishop pair endgame: 50

In a gauntlet against 10 opponents with the 20 Nunn2-Starting-Positions Fruit scored 25 elopoints better than with the default ones.
The main idea is to give pieces higher values in the opening and lower values in the endgame (pawns become more dangerous, since they can promote).
regards Joachim
Hello Joachim,
thanks for the hint. Sounds logical. I will use those values if Fabien agrees.
Best Regards
Heinz
Heinz van Kempen
 

Re: Knockout and Nunn Elite 2

Postby Norm Pollock » 22 Jun 2004, 02:05

Geschrieben von:/Posted by: Norm Pollock at 22 June 2004 03:05:11:
Als Antwort auf:/In reply to: Re: Knockout and Nunn Elite 2 geschrieben von:/posted by: Joachim Rang at 22 June 2004 01:23:06:
Hello Heinz,
you might try this settings for Fruit 1.5:
Knight opening: 350
Knight endgame: 320
Bishop opening: 350
Bishop endgame: 320
Rook opening: 550
Rook endgame: 520
Queen opening: 1050
Queen endgame: 1000
Bishop pair opening: 15
Bishop pair endgame: 50

In a gauntlet against 10 opponents with the 20 Nunn2-Starting-Positions Fruit scored 25 elopoints better than with the default ones.
The main idea is to give pieces higher values in the opening and lower values in the endgame (pawns become more dangerous, since they can promote).
regards Joachim
How/where do you make these changes? I would like to try them out.
Norm Pollock
 

Re: Knockout and Nunn Elite 2

Postby Fabien Letouzey » 22 Jun 2004, 09:59

Geschrieben von:/Posted by: Fabien Letouzey at 22 June 2004 10:59:38:
Als Antwort auf:/In reply to: Re: Knockout and Nunn Elite 2 geschrieben von:/posted by: Heinz van Kempen at 22 June 2004 01:52:41:

Hello Joachim,
thanks for the hint. Sounds logical. I will use those values if Fabien agrees.
Best Regards
Heinz
Hm ... I am not sure what to think.
If you change this it is not Fruit 1.5 anymore (as not everybody is going to make the same change, not to mention all the games that were already played)! It is my problem if we did not tune the settings before the release.
If the goal of this tournament is to give ratings to programs I advise against the change (or call it another name). For enjoying games or anything else, there is no problem!
At the same time I understand Joachim. He improved the program with his own work, so his settings should be used whenever this does not conflict with rating purposes.
Maybe in the WinBoard-forum community we can agree with a name for this "separate engine", as is/was the case for Gothmog 0.4.7 sel 6 and the CM personalities.
Fabien.
Fabien Letouzey
 

Re: Knockout and Nunn Elite 2

Postby Fabien Letouzey » 22 Jun 2004, 10:08

Geschrieben von:/Posted by: Fabien Letouzey at 22 June 2004 11:08:09:
Als Antwort auf:/In reply to: Re: Knockout and Nunn Elite 2 geschrieben von:/posted by: Norm Pollock at 22 June 2004 03:05:11:

How/where do you make these changes? I would like to try them out.
I understand what you mean, but for others I suggest you specify "with PolyGlot". In UCI interfaces it's obvious how engines are configured.
So at the bottom of the PolyGlot INI file, add lines like:
Pawn = 100
Pawn (Endgame) = 100
...
Fabien.
Fabien Letouzey
 

Re: Knockout and Nunn Elite 2

Postby Heinz van Kempen » 22 Jun 2004, 13:29

Geschrieben von:/Posted by: Heinz van Kempen at 22 June 2004 14:29:34:
Als Antwort auf:/In reply to: Re: Knockout and Nunn Elite 2 geschrieben von:/posted by: Fabien Letouzey at 22 June 2004 10:59:38:
Hm ... I am not sure what to think.
If you change this it is not Fruit 1.5 anymore (as not everybody is going to make the same change, not to mention all the games that were already played)! It is my problem if we did not tune the settings before the release.
If the goal of this tournament is to give ratings to programs I advise against the change (or call it another name). For enjoying games or anything else, there is no problem!
At the same time I understand Joachim. He improved the program with his own work, so his settings should be used whenever this does not conflict with rating purposes.
Maybe in the WinBoard-forum community we can agree with a name for this "separate engine", as is/was the case for Gothmog 0.4.7 sel 6 and the CM personalities.
Fabien.
Hi :-),
the first thought was to have some engines in Elite 2 with already known rating in my list, so that I do not have to run those additional gauntlets. Fruit was the first candidate for this, as I think that it is better to have more than 1000 games than "only" 640 games to decrease error margins. Not that I do not trust my own results that much, as I am seeing great performance elsewhere, but shooting stars are always in danger to be examined a lot.
On the other hand it is promising to fine tune engines. I have a lot of tests with other CM settings giving much better results and with Crafty personalities and I already used other settings for some, like the "heavy" settings for Tao.
Changing piece values for openings and endgames and that way incorporate the fact that pawns become more dangerous in endgames in my opinion is something well worth testing exhaustively. We all saw lots of games where a rook was helpless against two combined advancing pawns with the king being far away and it is generally more promising to "sacrifice" a piece for three pawns (and sometimes even the exchange for one pawn) in endgames rather than in openings.
Do I understand correctly that only piece values are changed and pawn(endgame) remains at 100?
As I presume that Ferret and others will not apply for this "important" tournament it would be no problem to include Fruit 1.5 and Fruit 1.5s (just an example for another name) in the event. In this strong field anyway Fruit will look worse than it is. The tournament will also not proceed that fast as I am still experimenting with others with the aim to include more weaker engines, like the knockout tournaments. But with more than 200 engines and some updating very fast this is almost impossible and seemingly does not cause a lot of interest.
Best Regards
Heinz
Heinz van Kempen
 

Re: Knockout and Nunn Elite 2

Postby Fabien Letouzey » 22 Jun 2004, 13:56

Geschrieben von:/Posted by: Fabien Letouzey at 22 June 2004 14:56:26:
Als Antwort auf:/In reply to: Re: Knockout and Nunn Elite 2 geschrieben von:/posted by: Heinz van Kempen at 22 June 2004 14:29:34:


Hi Heinz,
the first thought was to have some engines in Elite 2 with already known rating in my list, so that I do not have to run those additional gauntlets. Fruit was the first candidate for this, as I think that it is better to have more than 1000 games than "only" 640 games to decrease error margins. Not that I do not trust my own results that much, as I am seeing great performance elsewhere, but shooting stars are always in danger to be examined a lot.
On the other hand it is promising to fine tune engines. I have a lot of tests with other CM settings giving much better results and with Crafty personalities and I already used other settings for some, like the "heavy" settings for Tao.
Do I understand correctly that only piece values are changed and pawn(endgame) remains at 100?
As I presume that Ferret and others will not apply for this "important" tournament it would be no problem to include Fruit 1.5 and Fruit 1.5s (just an example for another name) in the event. In this strong field anyway Fruit will look worse than it is. The tournament will also not proceed that fast as I am still experimenting with others with the aim to include more weaker engines, like the knockout tournaments. But with more than 200 engines and some updating very fast this is almost impossible and seemingly does not cause a lot of interest.
Fruit 1.5 won most of the gauntlet matches you ran. IMO games against stronger opponents are necessary for a more accurate rating estimation indeed (I don't trust the Elo formula for large rating differences).
OK, I have nothing against it either.
Yes, it was my will. I felt that the very definition of "centipawn" would be destroyed otherwise.
OK, my main point in the previous post is that a different name (hence a different rating) should be used each time a change is made to any engine (whether binary or configuration). It is obvious to you, but I wanted to state it clearly anyway.
Two more points of mine about making two versions participate in the same tournament are:
1) never do that when the tournament ranking is important (but perfectly OK for rating *each* version as you do)
2) I would prefer another promising engine to participate instead
But my main opinion is that people can do whatever they want with the versions I release (contrary to development versions that participated in some tournaments). So the decision whether to rate new settings is actually yours. I have no doubt that they are better.
Fabien.
Fabien Letouzey
 


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