Group B (Higher Class)
DanChess 1.06
Trace 1.29
Big Lion 2.23i
Snitch (with a stable tested version that the author is able to send us until Sunday)
Spike (with a stable tested version that the authors are able to send us until Sunday)
Bruja 1.7
BlackBishop 0.9.7i
Alarm 0.93.1
Cerebro (with a stable tested version that the author is able to send us until Sunday)
Djinn 0.870
Booot 4.03
Hermann 1.1.6
Matthias,Hi Olivier,Group B (Higher Class)
DanChess 1.06
Trace 1.29
Big Lion 2.23i
Snitch (with a stable tested version that the author is able to send us until Sunday)
Spike (with a stable tested version that the authors are able to send us until Sunday)
Bruja 1.7
BlackBishop 0.9.7i
Alarm 0.93.1
Cerebro (with a stable tested version that the author is able to send us until Sunday)
Djinn 0.870
Booot 4.03
Hermann 1.1.6
BigLion cannot win even 1 game in this highest class !!
I am afraid the results will make you hate my engine.
But I am working on a new version .
Best,
Matthias.
I am not so sure that biglion cannot win even 1 game.Hi Olivier,Group B (Higher Class)
DanChess 1.06
Trace 1.29
Big Lion 2.23i
Snitch (with a stable tested version that the author is able to send us until Sunday)
Spike (with a stable tested version that the authors are able to send us until Sunday)
Bruja 1.7
BlackBishop 0.9.7i
Alarm 0.93.1
Cerebro (with a stable tested version that the author is able to send us until Sunday)
Djinn 0.870
Booot 4.03
Hermann 1.1.6
BigLion cannot win even 1 game in this highest class !!
I am afraid the results will make you hate my engine.
But I am working on a new version .
Best,
Matthias.
Gothmog 1.0b10
List 5.12 (will play with no book, unless the author provides us with a book...)
Ha, so you say Matthias- until BigLion pulls out its claws!Hi Olivier,Group B (Higher Class)
DanChess 1.06
Trace 1.29
Big Lion 2.23i
Snitch (with a stable tested version that the author is able to send us until Sunday)
Spike (with a stable tested version that the authors are able to send us until Sunday)
Bruja 1.7
BlackBishop 0.9.7i
Alarm 0.93.1
Cerebro (with a stable tested version that the author is able to send us until Sunday)
Djinn 0.870
Booot 4.03
Hermann 1.1.6
BigLion cannot win even 1 game in this highest class !!
I am afraid the results will make you hate my engine.
But I am working on a new version .
Best,
Matthias.
I am not so sure that biglion cannot win even 1 game.
I remember that biglion beated shredder7.04 and Crafty19.15.
Uri
Ha, so you say Matthias- until BigLion pulls out its claws!
I like BigLion's style. If it were a bit faster, it would more than
likely ruin a few engine's days.
best regards,
--tom
Hi Olivier,Here are the versions of the engines that will participate in AEGT :
Group A (Master Class)
AnMon 5.32
Aristarch 4.50
Crafty 19.15 (same compile for all, not decided yet which one)
Delfi 4.5
Gothmog 1.0b10
List 5.12 (will play with no book, unless the author provides us with a book...)
Quark 2.35
Ruffian 1.0.5
SmarThink 0.17a
Tao 5.7b4
Thinker 4.6c
Yace 0.99.87
I don't know exactly, possibly Monday if all decisions have been made. Heinz could answer more precisely.Hi Olivier,Here are the versions of the engines that will participate in AEGT :
Group A (Master Class)
AnMon 5.32
Aristarch 4.50
Crafty 19.15 (same compile for all, not decided yet which one)
Delfi 4.5
Gothmog 1.0b10
List 5.12 (will play with no book, unless the author provides us with a book...)
Quark 2.35
Ruffian 1.0.5
SmarThink 0.17a
Tao 5.7b4
Thinker 4.6c
Yace 0.99.87
When is the Group-A tournament expected to start?
Fabien.
I expect all testers to use DanChess 1.06-DC eventhough name is setI think that we should use engine names assigned by their authors:
feature myname="Gothmog 1.0 beta 10"
feature myname="List 512"
IgorGothmog 1.0b10
List 5.12 (will play with no book, unless the author provides us with a book...)
So do I. In Gothmog, I always blamed the miserably low nodes/second countYes, speed ! I spend all my time wondering how others do it .
Don't forget that Crafty uses lazy evaluation. I suspect on average the speed of the whole program is not so far away from one with incremental evaluation.So do I. In Gothmog, I always blamed the miserably low nodes/second countYes, speed ! I spend all my time wondering how others do it .
on my complicated evaluation function. After working for some time on Gothmog's
successor, I am no longer so sure. My board representation and data structures
look good, and the code is simple, straightforward, and with no obvious
inefficiencies which I can see. The evaluation currently consists of material
and piece square tables only, and the score is incrementally updated when moves
are made/unmade.
This sounds like a speed monster, but it isn't. On my PIV 2.4 GHz, the
nodes/second count is comparable to Crafty's. Not very impressive for a
program with only incremental eval. I wonder what I am doing wrong.
Tord
Even if it is not much work to add piece square values, it lowers theSo do I. In Gothmog, I always blamed the miserably low nodes/second countYes, speed ! I spend all my time wondering how others do it .
on my complicated evaluation function. After working for some time on Gothmog's
successor, I am no longer so sure. My board representation and data structures
look good, and the code is simple, straightforward, and with no obvious
inefficiencies which I can see. The evaluation currently consists of material
and piece square tables only, and the score is incrementally updated when moves
are made/unmade.
This sounds like a speed monster, but it isn't. On my PIV 2.4 GHz, the
nodes/second count is comparable to Crafty's. Not very impressive for a
program with only incremental eval. I wonder what I am doing wrong.
Tord
I forgot incremental move generation etc ...Don't forget that Crafty uses lazy evaluation. I suspect on average the speed of the whole program is not so far away from one with incremental evaluation.
Yes Dan we will take DC compileI expect all testers to use DanChess 1.06-DC eventhough name is setI think that we should use engine names assigned by their authors:
feature myname="Gothmog 1.0 beta 10"
feature myname="List 512"
IgorGothmog 1.0b10
List 5.12 (will play with no book, unless the author provides us with a book...)
feature myname="DanChess 1.06"
by mistake.
best
daniel
You are rignt, Igor : we should all take exactly the same names for the engines. This will be much better if we put all the games together in a database anyway.I think that we should use engine names assigned by their authors:
feature myname="Gothmog 1.0 beta 10"
feature myname="List 512"
IgorGothmog 1.0b10
List 5.12 (will play with no book, unless the author provides us with a book...)
Maybe Crafty is using superior compiler.So do I. In Gothmog, I always blamed the miserably low nodes/second countYes, speed ! I spend all my time wondering how others do it .
on my complicated evaluation function. After working for some time on Gothmog's
successor, I am no longer so sure. My board representation and data structures
look good, and the code is simple, straightforward, and with no obvious
inefficiencies which I can see. The evaluation currently consists of material
and piece square tables only, and the score is incrementally updated when moves
are made/unmade.
This sounds like a speed monster, but it isn't. On my PIV 2.4 GHz, the
nodes/second count is comparable to Crafty's. Not very impressive for a
program with only incremental eval. I wonder what I am doing wrong.
Tord
Hey Tord,So do I. In Gothmog, I always blamed the miserably low nodes/second countYes, speed ! I spend all my time wondering how others do it .
on my complicated evaluation function. After working for some time on Gothmog's
successor, I am no longer so sure. My board representation and data structures
look good, and the code is simple, straightforward, and with no obvious
inefficiencies which I can see. The evaluation currently consists of material
and piece square tables only, and the score is incrementally updated when moves
are made/unmade.
This sounds like a speed monster, but it isn't. On my PIV 2.4 GHz, the
nodes/second count is comparable to Crafty's. Not very impressive for a
program with only incremental eval. I wonder what I am doing wrong.
Tord
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