That's a difficult question Tord, as I dont know, if and how longHi Günther,
Do you have any estimate of when the next Open Class will begin? I hope to
participate with an early version of my new engine.
Tord
Hey Tord,Hi Günther,
Do you have any estimate of when the next Open Class will begin? I hope to
participate with an early version of my new engine.
Tord
So far, the rectangular version is named "Glaurung", while the hexagonal versionHave you picked a name for the new beast?
Also I'm curious, what are you doing different this time around compared to
Gothmog?
Thanks!That's a difficult question Tord, as I dont know, if and how longHi Günther,
Do you have any estimate of when the next Open Class will begin? I hope to
participate with an early version of my new engine.
Tord
my summer break will be. It depends also on the time I need for next
Qualifying. My vague guess would be in around 3-4 months?
yes make it open source! Than You and Fabien can compete with your ideas and show like different implementations can lead to similiar (high) playing strengthHi Tom!So far, the rectangular version is named "Glaurung", while the hexagonal versionHave you picked a name for the new beast?
Also I'm curious, what are you doing different this time around compared to
Gothmog?
(which will probably be released very soon) is called "Scatha". I may still
change my mind about both names. Suggestions are welcome.
Some highlights:
Small memory requirements.
Improved piece list data structure, in order to facilitate looping through
all pieces of a given type and colour.
Attack tables replaced by small, fast functions which answer questions like
"is square x attacked by a white bishop?".
Fewer bugs.
Simpler and more easily maintainable code.
No xboard support?
Open source?
Tord
My guess is that this likely means no EGTB support. This will be cacheHi Tom!So far, the rectangular version is named "Glaurung", while the hexagonal versionHave you picked a name for the new beast?
Also I'm curious, what are you doing different this time around compared to
Gothmog?
(which will probably be released very soon) is called "Scatha". I may still
change my mind about both names. Suggestions are welcome.
Some highlights:
* Small memory requirements.
* Improved piece list data structure, in order to facilitate looping through
all pieces of a given type and colour.
* Attack tables replaced by small, fast functions which answer questions like
"is square x attacked by a white bishop?".
* Fewer bugs.
* Simpler and more easily maintainable code.
* No xboard support?
* Open source?
Tord
Not necessarily. I just want the engine to be able to play well withoutMy guess is that this likely means no EGTB support.* Small memory requirements.
* Fewer bugs.
* No xboard support?
* Open source?
This will be cache friendly (which is definitely good), but I'm guessing the
reason you set this criteria was because of your Palm ambitions
(and NO, this is *not* a sexual innuendo!)
Please, share the secret if you figure this out!!
This has been one of my goals
for a while and it seems I am only *slightly* closer. [Please, cross-reference
Djinn's game against the TCB in Gabor's Swiss to see what I mean].
Would you make it UCI only (ala' Polyglot)?
I have mixed feelings about open-sourcing the engine.
Djinn is so weak that
the clone issue doesn't really apply, but Gothmog (and more than likely, your
new engine) is a different matter. It wouldn't be fun to play against a
Gothmog, or son-of-Gothmog, clone. This would be especially true for new
engines.
Only my 2-cents, of course, but your previous habit of freely sharing ideas
has been a breath of fresh air. It allows the people with only a modicum
of effort to apply your ideas, and it discourages the cut-and-paste crowd.
You could always post snippets of code about relevant subjects.
I haven't dug into it yet, probably this weekend when I can give it someOuch, that one looked really painful. What happened? Did Djinn hallucinate[Please, cross-reference Djinn's game against the TCB in Gabor's Swiss to see
what I mean].
and think there was a mate after Qh8?
I have almost zilch knowledge of programming, but I think it would be a real disappointment if Gothmog was UCI only. From what I understand if you are a good programmer (which it seems you are) it should take no more than 1 or 2 days of coding to implement it.Yes, possibly.Would you make it UCI only (ala' Polyglot)?* No xboard support?
Hi Tom!So far, the rectangular version is named "Glaurung", while the hexagonal versionHave you picked a name for the new beast?
Also I'm curious, what are you doing different this time around compared to
Gothmog?
(which will probably be released very soon) is called "Scatha". I may still
change my mind about both names. Suggestions are welcome.
Some highlights:
Small memory requirements.
Improved piece list data structure, in order to facilitate looping through
all pieces of a given type and colour.
Attack tables replaced by small, fast functions which answer questions like
"is square x attacked by a white bishop?".
Fewer bugs.
Simpler and more easily maintainable code.
No xboard support?
Open source?
Tord
So do I...Thanks!That's a difficult question Tord, as I dont know, if and how longHi Günther,
Do you have any estimate of when the next Open Class will begin? I hope to
participate with an early version of my new engine.
Tord
my summer break will be. It depends also on the time I need for next
Qualifying. My vague guess would be in around 3-4 months?
Then I have plenty of time.
Tord
Yes. And so was Scatha.So far, the rectangular version is named "Glaurung", while the hexagonal version
(which will probably be released very soon) is called "Scatha". I may still
It has been a long time, but Glaurung was a dragon right?
Hello Tord,Another solution I have considered is to make Scatha (the hexagonal engine)
open source, and keep Glaurung (the rectangular engine) private. This
would enable everybody to study my code and algorithms, but it would
still be non-trivial to make a competitive rectangular chess playing engine
based on my code.
Tord
Hello!Hello Tord,
I would like to get acquainted with hexagonal chess or rectangular.
Will it last a long time still that you have it ready?
As I wrote to you in a mail I have a lot of interest in other variations, not only in classic chess.
As you surely know The Baron will play in CCM (Chess Classic Mainz)against a GM to promote FRC a bit more. Maybe you remember that my wife is active chessplayer and comes from a known German chess family. She likes FRC and would allow me that I use her computer for an AEGT-FRC group with long timecontrols to promote FRC and starting in a few weeks. Maybe Volker Anuss the author of Hermann would also support such an additional group. I would only like real FRC under Arena with those that support real FRC (and not something with only few positions like Stefan Pohl does it).
These are up to now Betsy, Hermann, Chispa, The Baron and Gothmog.
What happended with Gothmog FRC?
Are you still interested in that one?
Hello Tord,Hello!Hello Tord,
I would like to get acquainted with hexagonal chess or rectangular.
Will it last a long time still that you have it ready?
As I wrote to you in a mail I have a lot of interest in other variations, not only in classic chess.
As you surely know The Baron will play in CCM (Chess Classic Mainz)against a GM to promote FRC a bit more. Maybe you remember that my wife is active chessplayer and comes from a known German chess family. She likes FRC and would allow me that I use her computer for an AEGT-FRC group with long timecontrols to promote FRC and starting in a few weeks. Maybe Volker Anuss the author of Hermann would also support such an additional group. I would only like real FRC under Arena with those that support real FRC (and not something with only few positions like Stefan Pohl does it).
These are up to now Betsy, Hermann, Chispa, The Baron and Gothmog.
What happended with Gothmog FRC?
Are you still interested in that one?
When I talk about "rectangular chess" I mean normal chess, which I guess you
are already fairly well acquainted with.
Scatha, the hexagonal chess engine, could be said to be ready now. The
program is able to play complete games, appears to be 100% stable, and
beats its author easily. The two main problems at the moment is that it
has the most boring and lifeless playing style ever seen in a chess playing
program, and that there still is no GUI (just a simple text-mode interface).
I can mail it to you if you are interested.
Grzegorz Sidorowicz, the author of Armageddon, has written a hexagonal chess
program called Hexodus, which includes a beautiful GUI.
There is also a Java-based program you can play against on the
Web. This is extremely weak (Scatha beats it easily even when I reduce
its thinking time to 10 seconds/game), but could still be used to learn
the rules of the game.
I am 99% sure that Frenzee supports real FRC as well.
Nothing. It's still well and alive. I was just too lazy to compile a
new executable for inclusion in the Gothmog 1.0 beta 10 download (there
is a FRC executable there, but it's stil 1.0 beta 7). Of course, there
will be a FRC executable delivered with the final 1.0 version.
I am not a big FRC fan, but an FRC tournament would still be interesting
to see.
Tord
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