_in bullet_ ! ProDeo will gain a lot on 'normal' time controls...Hi All!
Pro Deo scored 2557.
Seems it is very unbalanced engine
and clearly is not the best of free available
Ratings here: http://www.igorkorshunov.narod.ru/Ratings.html
Next time Ktulu 4.2 will be added.
I am sure it will be in top 5.
Best wishes,
Igor
Hi Igor,Hi All!
Pro Deo scored 2557.
Seems it is very unbalanced engine and clearly is not the best of free available.
Ratings here: http://www.igorkorshunov.narod.ru/Ratings.html
Next time Ktulu 4.2 will be added.
I am sure it will be in top 5.
Best wishes,
Igor
You're reaching this kind of conclusion based on bullet games? Get real!!Hi All!
Pro Deo scored 2557.
Seems it is very unbalanced engine and clearly is not the best of free available.
Ratings here: http://www.igorkorshunov.narod.ru/Ratings.html
Next time Ktulu 4.2 will be added.
I am sure it will be in top 5.
Best wishes,
Igor
The best engine must play well at all suitable time controls.You're reaching this kind of conclusion based on bullet games? Get real!!Seems it is very unbalanced engine and clearly is not the best of free available.
So by your own words you have to follow up with other time controls. And Bullet is an extreme time control. Try longer time controls that give engines time to show all their search and evaluation abilities so that the game is not always decided by the opening.The best engine must play well at all suitable time controls.You're reaching this kind of conclusion based on bullet games? Get real!!Seems it is very unbalanced engine and clearly is not the best of free available.
Imho, it is clear.
Do you have another opinion?
NoSo by your own words you have to follow up with other time controls.The best engine must play well at all suitable time controls.You're reaching this kind of conclusion based on bullet games? Get real!!Seems it is very unbalanced engine and clearly is not the best of free available.
Imho, it is clear.
Do you have another opinion?
And Bullet is an extreme time control.
Try longer time controls that give engines time to show all their search and >evaluation abilities so that the game is not always decided by the opening.
And it may turn out that an engine may excel at particular time controls but not at others. This would be analogous to sprinters and marathoners and those in-between.
So by your own words you have to follow up with other time controls. And Bullet is an extreme time control. Try longer time controls that give engines time to show all their search and evaluation abilities so that the game is not always decided by the opening.The best engine must play well at all suitable time controls.You're reaching this kind of conclusion based on bullet games? Get real!!Seems it is very unbalanced engine and clearly is not the best of free available.
Imho, it is clear.
Do you have another opinion?
And it may turn out that an engine may excel at particular time controls but not at others. This would be analogous to sprinters and marathoners and those in-between.
No opening book was used so this question is even irrelevant for the discussion.So by your own words you have to follow up with other time controls. And Bullet is an extreme time control. Try longer time controls that give engines time to show all their search and evaluation abilities so that the game is not always decided by the opening.The best engine must play well at all suitable time controls.You're reaching this kind of conclusion based on bullet games? Get real!!Seems it is very unbalanced engine and clearly is not the best of free available.
Imho, it is clear.
Do you have another opinion?
Where does the view come from that the opening book is more important in short time controls than in longer ones? Are there any proofs - or at least indications - that this is indeed the case?
Robert
No opening book was used so this question is even irrelevant for the discussion.So by your own words you have to follow up with other time controls. And Bullet is an extreme time control. Try longer time controls that give engines time to show all their search and evaluation abilities so that the game is not always decided by the opening.The best engine must play well at all suitable time controls.You're reaching this kind of conclusion based on bullet games? Get real!!Seems it is very unbalanced engine and clearly is not the best of free available.
Imho, it is clear.
Do you have another opinion?
Where does the view come from that the opening book is more important in short time controls than in longer ones? Are there any proofs - or at least indications - that this is indeed the case?
Robert
Uri
Yes, i do. Quite simply, i don't believe bullet is a suitable time control.The best engine must play well at all suitable time controls.You're reaching this kind of conclusion based on bullet games? Get real!!Seems it is very unbalanced engine and clearly is not the best of free available.
Imho, it is clear.
Do you have another opinion?
I have a different opinion. Just like humans, it is absolutely not clear that excellence at bullet will equate to excellence in slow time controls. The reverse is also true. For example, Ruffian 2.0 showed very poor performance in the SSDF (based on only 165 games it is true) compared to it's older brother v1.01 yet in another similar list dedicated to bullet, ChessFun, it was far superior. This isn't to draw any definitive conclusions except to say that bullet results only say how good an engine is at bullet. You can possibly draw a parallel with blitz as the difference isn't so big, but I don't see how you can say that an engine's superior results in 1-2 minute games is evidence of superior results in 1-2 *hour* games.The best engine must play well at all suitable time controls.You're reaching this kind of conclusion based on bullet games? Get real!!Seems it is very unbalanced engine and clearly is not the best of free available.
Imho, it is clear.
Do you have another opinion?
I don't notice different opinion here.I have a different opinion. Just like humans, it is absolutely not clear that excellence at bullet will equate to excellence in slow time controls. The reverse is also true. For example, Ruffian 2.0 showed very poor performance in the SSDF (based on only 165 games it is true) compared to it's older brother v1.01 yet in another similar list dedicated to bullet, ChessFun, it was far superior. This isn't to draw any definitive conclusions except to say that bullet results only say how good an engine is at bullet. You can possibly draw a parallel with blitz as the difference isn't so big, but I don't see how you can say that an engine's superior results in 1-2 minute games is evidence of superior results in 1-2 *hour* games.The best engine must play well at all suitable time controls.You're reaching this kind of conclusion based on bullet games? Get real!!Seems it is very unbalanced engine and clearly is not the best of free available.
Imho, it is clear.
Do you have another opinion?
Albert
This is strange.Yes, i do. Quite simply, i don't believe bullet is a suitable time control.The best engine must play well at all suitable time controls.You're reaching this kind of conclusion based on bullet games? Get real!!Seems it is very unbalanced engine and clearly is not the best of free available.
Imho, it is clear.
Do you have another opinion?
Regards
Dave
This is strange.Yes, i do. Quite simply, i don't believe bullet is a suitable time control.The best engine must play well at all suitable time controls.You're reaching this kind of conclusion based on bullet games? Get real!!Seems it is very unbalanced engine and clearly is not the best of free available.
Imho, it is clear.
Do you have another opinion?
Regards
Dave
Do you prefer time control one move per 100 years?
I don't think that this time control is slow enough, because engines will make a lot of mistakes with such a 'bullet' control.
I don't see a big difference between 'game in 1 min' and 'game in 2 hours'.
From my point of view importance of be the best at bullet not smaller than the importance of be the best at slow.
What is the reasons to consider slow is more important?
I heard only one: engines make less mistakes. I don't like such opinion.
But at WBEC engines do so much mistakes, that seems bullet time control used.
At least clear is not slow enough.
From another point: I think the more mistake the more interesting game. Who want to see all games ended in a draw, without any mistakes?
Finally, I think that tournaments with different time controls have the same importance.
Of course not, this is an extreme, foolish time control, and game in 1 minute is an extreme, foolish time control.This is strange.Yes, i do. Quite simply, i don't believe bullet is a suitable time control.The best engine must play well at all suitable time controls.You're reaching this kind of conclusion based on bullet games? Get real!!Seems it is very unbalanced engine and clearly is not the best of free available.
Imho, it is clear.
Do you have another opinion?
Regards
Dave
Do you prefer time control one move per 100 years?
I don't think that this time control is slow enough, because engines will make a lot of mistakes with such a 'bullet' control.
I don't see a big difference between 'game in 1 min' and 'game in 2 hours'.
From my point of view importance of be the best at bullet not smaller than the importance of be the best at slow.
What is the reasons to consider slow is more important?
I heard only one: engines make less mistakes. I don't like such opinion.
But at WBEC engines do so much mistakes, that seems bullet time control used.
At least clear is not slow enough.
From another point: I think the more mistake the more interesting game. Who want to see all games ended in a draw, without any mistakes?
Finally, I think that tournaments with different time controls have the same importance.
I disagree.Of course not, this is an extreme, foolish time control, and game in 1 minute is an extreme, foolish time control.This is strange.Yes, i do. Quite simply, i don't believe bullet is a suitable time control.The best engine must play well at all suitable time controls.You're reaching this kind of conclusion based on bullet games? Get real!!Seems it is very unbalanced engine and clearly is not the best of free available.
Imho, it is clear.
Do you have another opinion?
Regards
Dave
Do you prefer time control one move per 100 years?
Dave
Surely this is a typing error, and you really mean 10 seconds per move, and not 10 seconds per game.I disagree.Of course not, this is an extreme, foolish time control, and game in 1 minute is an extreme, foolish time control.This is strange.Yes, i do. Quite simply, i don't believe bullet is a suitable time control.The best engine must play well at all suitable time controls.You're reaching this kind of conclusion based on bullet games? Get real!!Seems it is very unbalanced engine and clearly is not the best of free available.
Imho, it is clear.
Do you have another opinion?
Regards
Dave
Do you prefer time control one move per 100 years?
Dave
1 move per 100 years is foolish because you practically will not get data.
Every time control that you can get games without losses on time is not foolish.
Even 10 seconds per game is not foolish if both engines know usually not to lose on time.
40 hours/40 moves is also not foolish(you will probably not get significant results if you do not have a lot of computers that run at the same time but you can get games).
Uri
I don't see nothing extreme in 'game in 1 min'.Of course not, this is an extreme, foolish time control, and game in 1 minute is an extreme, foolish time control.This is strange.Yes, i do. Quite simply, i don't believe bullet is a suitable time control.The best engine must play well at all suitable time controls.You're reaching this kind of conclusion based on bullet games? Get real!!Seems it is very unbalanced engine and clearly is not the best of free available.
Imho, it is clear.
Do you have another opinion?
Regards
Dave
Do you prefer time control one move per 100 years?
Dave
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