Als Antwort auf:/In reply to: Re: Bullet masters. Pro Deo 1.0 - 2557. geschrieben von:/posted by: Dan Honeycutt at 01 September 2004 21:21:38:
If you think so, is this mean that playing games on modern PC is not reasonable?This is strange.Yes, i do. Quite simply, i don't believe bullet is a suitable time control.The best engine must play well at all suitable time controls.You're reaching this kind of conclusion based on bullet games? Get real!!Seems it is very unbalanced engine and clearly is not the best of free available.
Imho, it is clear.
Do you have another opinion?
Regards
Dave
Do you prefer time control one move per 100 years?
I don't think that this time control is slow enough, because engines will make a lot of mistakes with such a 'bullet' control.
I don't see a big difference between 'game in 1 min' and 'game in 2 hours'.
From my point of view importance of be the best at bullet not smaller than the importance of be the best at slow.
What is the reasons to consider slow is more important?
I heard only one: engines make less mistakes. I don't like such opinion.
But at WBEC engines do so much mistakes, that seems bullet time control used.
At least clear is not slow enough.
From another point: I think the more mistake the more interesting game. Who want to see all games ended in a draw, without any mistakes?
Finally, I think that tournaments with different time controls have the same importance.
Engine search depth vs time is exponential and the probability that the engine will change it's move selection generally follows the slope of that curve - high initially and then decreasing toward zero. (I say generally - there are some positions where the engine flips back and forth between two moves). The engine has to get over the knee and out on the flat part of the curve before you are reasonably sure that it has made up it's mind. Bullet time controls may not allow that.
Volker Pittlik is doing some research into the "fastest" time control that could be considered "slow" time control, ie the amount of time needed so you are 95 % sure the engine would not change it's mind even if given a lot more time. This will be useful data so debates like this thread can be more quantitative rather than qualitative.
Dan H.
Because in more than 99% positions ANY engine will don't choose bad moves, if given enough time.
Exceptions only due to some heuristics like null move, because some engines can never find right move.
Follow your logic the most games must be draws, if reasonable time control used.
I CAN'T call such time control reasonable.
For me most reasonable time conrol where engines doing more mistakes. But of course time trouble should not be a decisive factor.
On modern PC it possible play 'game in 1' without getting into time trouble in most games.
For clearness, from my point of view time trouble is danger of lose on time.
If you sure that you can do 50 moves you are not in time trouble.