http://sourceforge.net/projects/bdi-chess/files/
http://sourceforge.net/projects/protector/
Could somebody compile these for win32? Or are these just non-functionable development in progress versions?
Moderator: Andres Valverde
Swaminathan wrote:http://sourceforge.net/projects/bdi-chess/files/
http://sourceforge.net/projects/protector/
Could somebody compile these for win32? Or are these just non-functionable development in progress versions?
nepossiver wrote:According to this thread (http://www.computerchess.info/tdbb/phpBB3/viewtopic.php?f=9&t=394&sid=220ed8b27865543ab01be6114f8d5eb9), Protector is an original engine, and use ideas but not code from Fruit / Toga.
Swaminathan wrote:http://sourceforge.net/projects/bdi-chess/files/
http://sourceforge.net/projects/protector/
Could somebody compile these for win32? Or are these just non-functionable development in progress versions?
Ron Murawski wrote:With all the accusations of Protector being a Toga/Fruit clone, I took a (very!) quick glance through some of the code. What I saw looked different to me. But the program design is certainly modeled on Toga/Fruit. Instead of being a direct descendant like a son or daughter, let's call it a cousin. But I'm not sure how distant of a cousin it might be...
Teemu Pudas wrote:On Protector:
Copying ideas is all well and good, but when other people's bugs start showing up in your code, you're doing it wrong.
Teemu Pudas wrote:Ron Murawski wrote:With all the accusations of Protector being a Toga/Fruit clone, I took a (very!) quick glance through some of the code. What I saw looked different to me. But the program design is certainly modeled on Toga/Fruit. Instead of being a direct descendant like a son or daughter, let's call it a cousin. But I'm not sure how distant of a cousin it might be...
The search is a straight copy of Toga. The differences:
- It doesn't use extensions in full_no_null()
- It doesn't check for 50-move draws in quiescence
- Slightly different extensions and history pruning and an additional condition for nullmove
- A different implementation of futility pruning
Okay, put this way, it sounds completely different. But it's almost identical when you read it. Including at least one bug.
Teemu Pudas wrote:Ron Murawski wrote:With all the accusations of Protector being a Toga/Fruit clone, I took a (very!) quick glance through some of the code. What I saw looked different to me. But the program design is certainly modeled on Toga/Fruit. Instead of being a direct descendant like a son or daughter, let's call it a cousin. But I'm not sure how distant of a cousin it might be...
The search is a straight copy of Toga. The differences:
- It doesn't use extensions in full_no_null()
- It doesn't check for 50-move draws in quiescence
- Slightly different extensions and history pruning and an additional condition for nullmove
- A different implementation of futility pruning
Okay, put this way, it sounds completely different. But it's almost identical when you read it. Including at least one bug.
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