Hello,
for testing I implemented nalimov endgame TB access. I used the egtb.cpp file from crafty.
First thing i recognized was the increase of the executable size of my engine from about 200 KB to more than 1000 KB.
I used the MS C++ Compiler on windows and icc on linux. I could not find compiler settings to reduce the size.
On Jim Ablett's side I found a windows x64 crafty version with only 246 KB.
How is it possible to create such small executables ?
Ralf