Moderator: Andres Valverde
Reinhard Scharnagl wrote:What e.g. a chess engine is doing, merely is an approximation to play that ideal game. So if you watch two different chess programs together playing a chess game, their evaluations mostly will not sum up to zero.
Reinhard Scharnagl wrote:Hi Alessandro,
what you have written makes me say following: as long as minimax is always the base of a chess engine, human beings will have a chance.
We have experienced during centuries, that it will give chess players more success, if they would adapt their playing style to the actual opponent's personality
(which would make no sense in a zero game at all).
Alvaro Begue wrote:And why can't you incorporate opponent modelling in minimax?
Ryan Benitez wrote:I do not think fixed depth is a fair way to test eval as some engines calculate hanging pieces, threatened pieces, entombed pieces, trapped pieces, trajectories, and more that can all be costly to calculate. If having a lot of knowledge of the position does not out way the extra time spent to calculate it the eval is not a good one. If the search and time control can be equal normal games of chess at whatever time control you prefer test seams like a fair way of testing.
Ryan
1)I never claimed that better evaluation means better engine and I think that calculating hanging pieces or trapped pieces can be certainly part of a good evaluation.
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