Hi everyone,
I just want to ask if there is an experiment out there where they disabled
the eval_draw component of Fruit's evaluation function and test it whether
it is still as strong as before the change. I'm just wondering, it might be
one of the factors that makes Fruit stronger than most of the chess
engines. In my opinion, it enables Fruit to avoid entering a drawish
position if it is ahead and to strive for that drawish position when it is
losing. This would result to Fruit minimizing the number of its losses and
therefore increasing its strenght. Just a wild idea but it might be true.