Moderator: Andres Valverde
bob wrote:There is one serious flaw in your testing. By playing against an opponent with no book, you can certainly find winning lines. But give him even a minimalistic book, and the tree becomes impossibly big and this kind of learning simply will not work...
Trying to learn specific positions/moves has been proven to not work over the years, I don't think that has (or will) change. If you want a simple example, run some nunn-type testing, where there are 40 starting positions rather than one, then see how long it takes to stabilize and win every game. And then take a program with thousands (or millions) of book lines and the problem is simply beyond intractable...
If the time control is too fast (e.g. lightning games) then I think that the learning is pretty well valueless anyway.
bob wrote:I was not worrying about the "memory size". I was worried about the "space size". Play a program with a decent book, and let it use any sort of book learning at all, and this kind of learning will simply not work. After only 16 moves by white and black, the tree space is beyond enormous... The probability of getting a "hit" becomes tiny unless your opponent never varies until you do. This is not a reasonable assumption for most programs...
the problem is both are good...
you begin to see the problem...
And if I start with 1. f4, you see yet _another_ problem..
If the time control is too fast (e.g. lightning games) then I think that the learning is pretty well valueless anyway.
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