I thought I could simply modify a few things in my engine to have it play
Capablanca 10x8 chess but it seems impossible because my engine heavily relys
on bitboards.
My compiler knows an 80-bit data type (long double) but can I use bit
operations like & ^ | << >> on this data type ? The MSB (Bit 79) is a
troublesome sign bit, right ?
Matthias.