LGPGNVER new version(and the question)

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LGPGNVER new version(and the question)

Postby Lyapko George » 17 Jun 2004, 14:12

Geschrieben von:/Posted by: Lyapko George at 17 June 2004 15:12:01:

I just plan to release new version of LGPGNVER with some additional features:
1)wins on time recognition;
2)some remarks on manually edited PGN's;
and I have a question: which form of output do you prefer as remark for win on time(a or b)?
a:
Analyze result:1-0 {win on time(Q1:q3)}
Analyze result:1-0 {win on time(N4:r4)}
Analyze result:1-0 {win on time(QRRBBNN7:qrrbbnn7)}
b:
Analyze result:1-0 {win on time(11:13)}
Analyze result:1-0 {win on time(7:9)}
Analyze result:1-0 {win on time(39:39)}
Some comments to new version:
warning level 1:wins on time,illegal moves(wrong draw claims etc. with correct bottom result)
warning level 2:draws by agreement,manual draw awards
warning level 3:early or late draw claims
warning level 4:incorrect results
Best regards,
LG
P.S.If anyone is interested in program, which creates cross-table in HTML format from PGN file (Round-robin tournament), I could also upload it to my page. I currently use it to automatically create tables for my rapid tournament.
Lyapko George
 

Re: LGPGNVER new version(and the question)

Postby Ferdinand Mosca » 17 Jun 2004, 14:38

Geschrieben von:/Posted by: Ferdinand Mosca at 17 June 2004 15:38:48:
Als Antwort auf:/In reply to: LGPGNVER new version(and the question) geschrieben von:/posted by: Lyapko George at 17 June 2004 15:12:01:

Hello,
I just plan to release new version of LGPGNVER with some additional features:
1)wins on time recognition;
2)some remarks on manually edited PGN's;
and I have a question: which form of output do you prefer as remark for win on time(a or b)?
a:
Analyze result:1-0 {win on time(Q1:q3)}
Analyze result:1-0 {win on time(N4:r4)}
Analyze result:1-0 {win on time(QRRBBNN7:qrrbbnn7)}
b:
Analyze result:1-0 {win on time(11:13)}
Analyze result:1-0 {win on time(7:9)}
Analyze result:1-0 {win on time(39:39)}
Some comments to new version:
warning level 1:wins on time,illegal moves(wrong draw claims etc. with correct bottom result)
warning level 2:draws by agreement,manual draw awards
warning level 3:early or late draw claims
warning level 4:incorrect results
Best regards,
LG
P.S.If anyone is interested in program, which creates cross-table in HTML format from PGN file (Round-robin tournament), I could also upload it to my page. I currently use it to automatically create tables for my rapid tournament.
I prefer "a" here.
Pls. upload it.
Regards,
Ferdinand
Ferdinand Mosca
 

Re: LGPGNVER new version(and the question)

Postby Norm Pollock » 17 Jun 2004, 15:55

Geschrieben von:/Posted by: Norm Pollock at 17 June 2004 16:55:05:
Als Antwort auf:/In reply to: Re: LGPGNVER new version(and the question) geschrieben von:/posted by: Ferdinand Mosca at 17 June 2004 15:38:48:
Hello,
I just plan to release new version of LGPGNVER with some additional features:
1)wins on time recognition;
2)some remarks on manually edited PGN's;
and I have a question: which form of output do you prefer as remark for win on time(a or b)?
a:
Analyze result:1-0 {win on time(Q1:q3)}
Analyze result:1-0 {win on time(N4:r4)}
Analyze result:1-0 {win on time(QRRBBNN7:qrrbbnn7)}
b:
Analyze result:1-0 {win on time(11:13)}
Analyze result:1-0 {win on time(7:9)}
Analyze result:1-0 {win on time(39:39)}
Some comments to new version:
warning level 1:wins on time,illegal moves(wrong draw claims etc. with correct bottom result)
warning level 2:draws by agreement,manual draw awards
warning level 3:early or late draw claims
warning level 4:incorrect results
Best regards,
LG
P.S.If anyone is interested in program, which creates cross-table in HTML format from PGN file (Round-robin tournament), I could also upload it to my page. I currently use it to automatically create tables for my rapid tournament.
I prefer "a" here.
Pls. upload it.
Regards,
Ferdinand
Same for me. (a) and please upload html converter. Thank you very much.
-Norm
Norm Pollock
 

Re: LGPGNVER new version(and the question)

Postby Robert Allgeuer » 17 Jun 2004, 18:24

Geschrieben von:/Posted by: Robert Allgeuer at 17 June 2004 19:24:17:
Als Antwort auf:/In reply to: LGPGNVER new version(and the question) geschrieben von:/posted by: Lyapko George at 17 June 2004 15:12:01:


prefer a) as well
Thanks for your tools
Robert
I just plan to release new version of LGPGNVER with some additional features:
1)wins on time recognition;
2)some remarks on manually edited PGN's;
and I have a question: which form of output do you prefer as remark for win on time(a or b)?
a:
Analyze result:1-0 {win on time(Q1:q3)}
Analyze result:1-0 {win on time(N4:r4)}
Analyze result:1-0 {win on time(QRRBBNN7:qrrbbnn7)}
b:
Analyze result:1-0 {win on time(11:13)}
Analyze result:1-0 {win on time(7:9)}
Analyze result:1-0 {win on time(39:39)}
Some comments to new version:
warning level 1:wins on time,illegal moves(wrong draw claims etc. with correct bottom result)
warning level 2:draws by agreement,manual draw awards
warning level 3:early or late draw claims
warning level 4:incorrect results
Best regards,
LG
P.S.If anyone is interested in program, which creates cross-table in HTML format from PGN file (Round-robin tournament), I could also upload it to my page. I currently use it to automatically create tables for my rapid tournament.
Robert Allgeuer
 

Re: LGPGNVER new version(and the question)

Postby Günther Simon » 17 Jun 2004, 19:19

Geschrieben von:/Posted by: Günther Simon at 17 June 2004 20:19:41:
Als Antwort auf:/In reply to: Re: LGPGNVER new version(and the question) geschrieben von:/posted by: Robert Allgeuer at 17 June 2004 19:24:17:
prefer a) as well
Thanks for your tools
Robert
I just plan to release new version of LGPGNVER with some additional features:
1)wins on time recognition;
2)some remarks on manually edited PGN's;
and I have a question: which form of output do you prefer as remark for win on time(a or b)?
a:
Analyze result:1-0 {win on time(Q1:q3)}
Analyze result:1-0 {win on time(N4:r4)}
Analyze result:1-0 {win on time(QRRBBNN7:qrrbbnn7)}
b:
Analyze result:1-0 {win on time(11:13)}
Analyze result:1-0 {win on time(7:9)}
Analyze result:1-0 {win on time(39:39)}
Some comments to new version:
warning level 1:wins on time,illegal moves(wrong draw claims etc. with correct bottom result)
warning level 2:draws by agreement,manual draw awards
warning level 3:early or late draw claims
warning level 4:incorrect results
Best regards,
LG
P.S.If anyone is interested in program, which creates cross-table in HTML format from PGN file (Round-robin tournament), I could also upload it to my page. I currently use it to automatically create tables for my rapid tournament.

Hi George,
I prefer format 'a' and I am also interested in any program which
creates small html output for cross-tables!
I admit that I like Arenas html tables very much but regrettably
they can be only done together with tournaments there and not
from pgn files only.
As you are just asking, I want to tell you about a little error
in LGPGNVER, which also appears in a big number of programs
and GUIs. It' s not too important though.
I noticed that LGPGNVER incorrectly says '50 moves draw after
any move' when 99 plies from 100 are already played, even when
one of the possible moves is a mate.
Current example from Class D:
=============================================================================
Game 187: Snitch_0357-Booot_33
1. e4 c5 2. Nf3 e6 3. d4 cxd4 4. Nxd4 a6 5. Bd3 Nf6 6. O-O d6 7. c4 g6 8.
Nc3 Bg7 9. Nf3 O-O 10. Bf4 Nc6 11. Be2 e5 12. Be3 Rb8 13. Qd2 Ng4 14. Bg5
f6 15. Qd5+ Kh8 16. Bh4 Ne7 17. Qd3 Qb6 18. b3 Be6 19. Rad1 Rbd8 20. Qd2
Bh6 21. Qe1 g5 22. Bg3 f5 23. h3 Nf6 24. Bd3 g4 25. exf5 Nxf5 26. Bxf5 Bxf5
27. hxg4 Bxg4 28. Rd3 Bf5 29. Nd5 Qc5 30. Rd1 Rde8 31. Nh4 Bg4 32. Nxf6
Rxf6 33. Rd5 Qc6 34. Qc3 b5 35. Qd3 bxc4 36. bxc4 Bf8 37. Qe4 Bh5 38. Nf3
Bf7 39. Ng5 Bg8 40. Rc1 Bh6 41. Rdd1 Qc8 42. c5 Bxg5 43. cxd6 Qf5 44. Qxf5
Rxf5 45. Rc5 Bf6 46. d7 Rd8 47. Rc8 Kg7 48. Rd6 Bg5 49. Rxd8 Bxd8 50. Rxa6
Bd5 51. a4 h5 52. Rd6 e4 53. a5 Kf7 54. a6 Be6 55. Rd4 Ra5 56. Rb4 h4 57.
Bf4 Bxd7 58. Rd4 Ke6 59. Rxe4+ Kf5 60. Rd4 Bb6 61. Rxd7 Kxf4 62. Rf7+ Ke5
63. Re7+ Kf5 64. Kh2 Ra2 65. f3 Bf2 66. Rf7+ Kg6 67. Rf8 Rxa6 68. Rd8 Ra1
69. Rd7 Kf5 70. Rf7+ Kg5 71. Rg7+ Kf5 72. Rf7+ Kg5 73. Rg7+ Kf6 74. Rd7
Rf1 75. Rd8 Kf5 76. Rf8+ Kg5 77. Rg8+ Kf5 78. Rf8+ Kg5 79. Rg8+ Kf6 80.
Rd8 Bg3+ 81. Kh3 Kg5 82. Rd5+ Kf4 83. Rd1 Re1 84. Ra1 Kf5 85. f4 Bf2 86.
Ra5+ Kxf4 87. Ra4+ Re4 88. Ra8 Re3+ 89. Kh2 Bg3+ 90. Kh3 Be1+ 91. Kh2 Bc3
92. Ra4+ Kf5 93. Kg1 Re4 94. Ra8 Re2 95. Ra4 Bf6 96. Rb4 Rc2 97. Kf1 Rd2
98. Ra4 Rc2 99. Rb4 Ra2 100. Rc4 Rd2 101. Ra4 Rb2 102. Rc4 Ra2 103. Rb4
Rc2 104. Ra4 Rb2 105. Rc4 Ke5 106. Ra4 Rc2 107. Ra6 Kf5 108. Ra4 Be7 109.
Rd4 Rb2 110. Ra4 Rc2 111. Rd4 Bg5 112. Rd5+ Kf4 113. Rd6 Ke5 114. Rd3 Bf4
115. Ra3 Bg3 116. Ra7 Rd2 117. Rb7 Rf2+ 118. Kg1 Ra2 119. Kf1 Ke4 120. Re7+
Be5 121. Re8 Rc2 122. Kg1 Re2 123. Kf1 Ra2 124. Kg1 Kf4 125. Rf8+ Ke3 126.
Rf3+ Ke4 127. Rf1 Bg3 128. Rb1 Kd3 129. Kf1 Bf2 130. Rb3+ Ke4 131. Rf3 Be3
132. Rh3 Rf2+ 133. Kg1 Rf7+ 134. Kh2 Bf4+ 135. Kg1 Bg3 136. Kh1
Result :1/2-1/2 {50 Moves Rule-Booot claimed draw before ply 100, but actually it could mate in ply 100! As every other move by Booot leads to a draw, draw is adjourned.}
Warning level :1
Final position: 8/5r2/8/8/4k2p/6bR/6P1/7K b - - 99 136
Analyze result:1/2-1/2 {fifty moves rule after any move}
Best wishes,
Günther
Günther Simon
 

Re: LGPGNVER new version(and the question)

Postby Peter Fendrich » 17 Jun 2004, 20:34

Geschrieben von:/Posted by: Peter Fendrich at 17 June 2004 21:34:02:
Als Antwort auf:/In reply to: LGPGNVER new version(and the question) geschrieben von:/posted by: Lyapko George at 17 June 2004 15:12:01:
I just plan to release new version of LGPGNVER with some additional features:
1)wins on time recognition;
2)some remarks on manually edited PGN's;
and I have a question: which form of output do you prefer as remark for win on time(a or b)?
a:
Analyze result:1-0 {win on time(Q1:q3)}
Analyze result:1-0 {win on time(N4:r4)}
Analyze result:1-0 {win on time(QRRBBNN7:qrrbbnn7)}
b:
Analyze result:1-0 {win on time(11:13)}
Analyze result:1-0 {win on time(7:9)}
Analyze result:1-0 {win on time(39:39)}
Some comments to new version:
warning level 1:wins on time,illegal moves(wrong draw claims etc. with correct bottom result)
warning level 2:draws by agreement,manual draw awards
warning level 3:early or late draw claims
warning level 4:incorrect results
Best regards,
LG
P.S.If anyone is interested in program, which creates cross-table in HTML format from PGN file (Round-robin tournament), I could also upload it to my page. I currently use it to automatically create tables for my rapid tournament.
What does the comments mean?
/Peter



Terra
Peter Fendrich
 

Re: LGPGNVER new version(and the question)

Postby Lyapko George » 18 Jun 2004, 06:01

Geschrieben von:/Posted by: Lyapko George at 18 June 2004 07:01:50:
Als Antwort auf:/In reply to: Re: LGPGNVER new version(and the question) geschrieben von:/posted by: Peter Fendrich at 17 June 2004 21:34:02:
I just plan to release new version of LGPGNVER with some additional features:
1)wins on time recognition;
2)some remarks on manually edited PGN's;
and I have a question: which form of output do you prefer as remark for win on time(a or b)?
a:
Analyze result:1-0 {win on time(Q1:q3)}
Analyze result:1-0 {win on time(N4:r4)}
Analyze result:1-0 {win on time(QRRBBNN7:qrrbbnn7)}
What does the comments mean?
/Peter
Material on board when the game was terminated.
Lyapko George
 

Re: LGPGNVER new version(and the question)

Postby Lyapko George » 18 Jun 2004, 06:47

Geschrieben von:/Posted by: Lyapko George at 18 June 2004 07:47:48:
Als Antwort auf:/In reply to: Re: LGPGNVER new version(and the question) geschrieben von:/posted by: Günther Simon at 17 June 2004 20:19:41:
prefer a) as well
Thanks for your tools
Robert
I just plan to release new version of LGPGNVER with some additional features:
1)wins on time recognition;
2)some remarks on manually edited PGN's;
and I have a question: which form of output do you prefer as remark for win on time(a or b)?
a:
Analyze result:1-0 {win on time(Q1:q3)}
Analyze result:1-0 {win on time(N4:r4)}
Analyze result:1-0 {win on time(QRRBBNN7:qrrbbnn7)}
b:
Analyze result:1-0 {win on time(11:13)}
Analyze result:1-0 {win on time(7:9)}
Analyze result:1-0 {win on time(39:39)}
Some comments to new version:
warning level 1:wins on time,illegal moves(wrong draw claims etc. with correct bottom result)
warning level 2:draws by agreement,manual draw awards
warning level 3:early or late draw claims
warning level 4:incorrect results
Best regards,
LG
P.S.If anyone is interested in program, which creates cross-table in HTML format from PGN file (Round-robin tournament), I could also upload it to my page. I currently use it to automatically create tables for my rapid tournament.

Hi George,
I prefer format 'a' and I am also interested in any program which
creates small html output for cross-tables!
I admit that I like Arenas html tables very much but regrettably
they can be only done together with tournaments there and not
from pgn files only.
As you are just asking, I want to tell you about a little error
in LGPGNVER, which also appears in a big number of programs
and GUIs. It' s not too important though.
I noticed that LGPGNVER incorrectly says '50 moves draw after
any move' when 99 plies from 100 are already played, even when
one of the possible moves is a mate.
Current example from Class D:
=============================================================================
Game 187: Snitch_0357-Booot_33
1. e4 c5 2. Nf3 e6 3. d4 cxd4 4. Nxd4 a6 5. Bd3 Nf6 6. O-O d6 7. c4 g6 8.
Nc3 Bg7 9. Nf3 O-O 10. Bf4 Nc6 11. Be2 e5 12. Be3 Rb8 13. Qd2 Ng4 14. Bg5
f6 15. Qd5+ Kh8 16. Bh4 Ne7 17. Qd3 Qb6 18. b3 Be6 19. Rad1 Rbd8 20. Qd2
Bh6 21. Qe1 g5 22. Bg3 f5 23. h3 Nf6 24. Bd3 g4 25. exf5 Nxf5 26. Bxf5 Bxf5
27. hxg4 Bxg4 28. Rd3 Bf5 29. Nd5 Qc5 30. Rd1 Rde8 31. Nh4 Bg4 32. Nxf6
Rxf6 33. Rd5 Qc6 34. Qc3 b5 35. Qd3 bxc4 36. bxc4 Bf8 37. Qe4 Bh5 38. Nf3
Bf7 39. Ng5 Bg8 40. Rc1 Bh6 41. Rdd1 Qc8 42. c5 Bxg5 43. cxd6 Qf5 44. Qxf5
Rxf5 45. Rc5 Bf6 46. d7 Rd8 47. Rc8 Kg7 48. Rd6 Bg5 49. Rxd8 Bxd8 50. Rxa6
Bd5 51. a4 h5 52. Rd6 e4 53. a5 Kf7 54. a6 Be6 55. Rd4 Ra5 56. Rb4 h4 57.
Bf4 Bxd7 58. Rd4 Ke6 59. Rxe4+ Kf5 60. Rd4 Bb6 61. Rxd7 Kxf4 62. Rf7+ Ke5
63. Re7+ Kf5 64. Kh2 Ra2 65. f3 Bf2 66. Rf7+ Kg6 67. Rf8 Rxa6 68. Rd8 Ra1
69. Rd7 Kf5 70. Rf7+ Kg5 71. Rg7+ Kf5 72. Rf7+ Kg5 73. Rg7+ Kf6 74. Rd7
Rf1 75. Rd8 Kf5 76. Rf8+ Kg5 77. Rg8+ Kf5 78. Rf8+ Kg5 79. Rg8+ Kf6 80.
Rd8 Bg3+ 81. Kh3 Kg5 82. Rd5+ Kf4 83. Rd1 Re1 84. Ra1 Kf5 85. f4 Bf2 86.
Ra5+ Kxf4 87. Ra4+ Re4 88. Ra8 Re3+ 89. Kh2 Bg3+ 90. Kh3 Be1+ 91. Kh2 Bc3
92. Ra4+ Kf5 93. Kg1 Re4 94. Ra8 Re2 95. Ra4 Bf6 96. Rb4 Rc2 97. Kf1 Rd2
98. Ra4 Rc2 99. Rb4 Ra2 100. Rc4 Rd2 101. Ra4 Rb2 102. Rc4 Ra2 103. Rb4
Rc2 104. Ra4 Rb2 105. Rc4 Ke5 106. Ra4 Rc2 107. Ra6 Kf5 108. Ra4 Be7 109.
Rd4 Rb2 110. Ra4 Rc2 111. Rd4 Bg5 112. Rd5+ Kf4 113. Rd6 Ke5 114. Rd3 Bf4
115. Ra3 Bg3 116. Ra7 Rd2 117. Rb7 Rf2+ 118. Kg1 Ra2 119. Kf1 Ke4 120. Re7+
Be5 121. Re8 Rc2 122. Kg1 Re2 123. Kf1 Ra2 124. Kg1 Kf4 125. Rf8+ Ke3 126.
Rf3+ Ke4 127. Rf1 Bg3 128. Rb1 Kd3 129. Kf1 Bf2 130. Rb3+ Ke4 131. Rf3 Be3
132. Rh3 Rf2+ 133. Kg1 Rf7+ 134. Kh2 Bf4+ 135. Kg1 Bg3 136. Kh1
Result :1/2-1/2 {50 Moves Rule-Booot claimed draw before ply 100, but actually it could mate in ply 100! As every other move by Booot leads to a draw, draw is adjourned.}
Warning level :1
Final position: 8/5r2/8/8/4k2p/6bR/6P1/7K b - - 99 136
Analyze result:1/2-1/2 {fifty moves rule after any move}
Best wishes,
Günther
Fixed.Now it looks like
Result :1/2-1/2
Warning level :2
Final position: 8/5r2/8/8/4k2p/6bR/6P1/7K b - - 99 136
Analyze result:1/2-1/2 {fifty moves rule after any move,but black could mate with f7f1}
Best regards,
LG
Lyapko George
 

Even Crafty has bugs

Postby Lyapko George » 18 Jun 2004, 07:29

Geschrieben von:/Posted by: Lyapko George at 18 June 2004 08:29:54:
Als Antwort auf:/In reply to: Re: LGPGNVER new version(and the question) geschrieben von:/posted by: Günther Simon at 17 June 2004 20:19:41:
Hi George,
I prefer format 'a' and I am also interested in any program which
creates small html output for cross-tables!
I admit that I like Arenas html tables very much but regrettably
they can be only done together with tournaments there and not
from pgn files only.
As you are just asking, I want to tell you about a little error
in LGPGNVER, which also appears in a big number of programs
and GUIs. It' s not too important though.
I noticed that LGPGNVER incorrectly says '50 moves draw after
any move' when 99 plies from 100 are already played, even when
one of the possible moves is a mate.
Current example from Class D:
=============================================================================
Game 187: Snitch_0357-Booot_33
1. e4 c5 2. Nf3 e6 3. d4 cxd4 4. Nxd4 a6 5. Bd3 Nf6 6. O-O d6 7. c4 g6 8.
Nc3 Bg7 9. Nf3 O-O 10. Bf4 Nc6 11. Be2 e5 12. Be3 Rb8 13. Qd2 Ng4 14. Bg5
f6 15. Qd5+ Kh8 16. Bh4 Ne7 17. Qd3 Qb6 18. b3 Be6 19. Rad1 Rbd8 20. Qd2
Bh6 21. Qe1 g5 22. Bg3 f5 23. h3 Nf6 24. Bd3 g4 25. exf5 Nxf5 26. Bxf5 Bxf5
27. hxg4 Bxg4 28. Rd3 Bf5 29. Nd5 Qc5 30. Rd1 Rde8 31. Nh4 Bg4 32. Nxf6
Rxf6 33. Rd5 Qc6 34. Qc3 b5 35. Qd3 bxc4 36. bxc4 Bf8 37. Qe4 Bh5 38. Nf3
Bf7 39. Ng5 Bg8 40. Rc1 Bh6 41. Rdd1 Qc8 42. c5 Bxg5 43. cxd6 Qf5 44. Qxf5
Rxf5 45. Rc5 Bf6 46. d7 Rd8 47. Rc8 Kg7 48. Rd6 Bg5 49. Rxd8 Bxd8 50. Rxa6
Bd5 51. a4 h5 52. Rd6 e4 53. a5 Kf7 54. a6 Be6 55. Rd4 Ra5 56. Rb4 h4 57.
Bf4 Bxd7 58. Rd4 Ke6 59. Rxe4+ Kf5 60. Rd4 Bb6 61. Rxd7 Kxf4 62. Rf7+ Ke5
63. Re7+ Kf5 64. Kh2 Ra2 65. f3 Bf2 66. Rf7+ Kg6 67. Rf8 Rxa6 68. Rd8 Ra1
69. Rd7 Kf5 70. Rf7+ Kg5 71. Rg7+ Kf5 72. Rf7+ Kg5 73. Rg7+ Kf6 74. Rd7
Rf1 75. Rd8 Kf5 76. Rf8+ Kg5 77. Rg8+ Kf5 78. Rf8+ Kg5 79. Rg8+ Kf6 80.
Rd8 Bg3+ 81. Kh3 Kg5 82. Rd5+ Kf4 83. Rd1 Re1 84. Ra1 Kf5 85. f4 Bf2 86.
Ra5+ Kxf4 87. Ra4+ Re4 88. Ra8 Re3+ 89. Kh2 Bg3+ 90. Kh3 Be1+ 91. Kh2 Bc3
92. Ra4+ Kf5 93. Kg1 Re4 94. Ra8 Re2 95. Ra4 Bf6 96. Rb4 Rc2 97. Kf1 Rd2
98. Ra4 Rc2 99. Rb4 Ra2 100. Rc4 Rd2 101. Ra4 Rb2 102. Rc4 Ra2 103. Rb4
Rc2 104. Ra4 Rb2 105. Rc4 Ke5 106. Ra4 Rc2 107. Ra6 Kf5 108. Ra4 Be7 109.
Rd4 Rb2 110. Ra4 Rc2 111. Rd4 Bg5 112. Rd5+ Kf4 113. Rd6 Ke5 114. Rd3 Bf4
115. Ra3 Bg3 116. Ra7 Rd2 117. Rb7 Rf2+ 118. Kg1 Ra2 119. Kf1 Ke4 120. Re7+
Be5 121. Re8 Rc2 122. Kg1 Re2 123. Kf1 Ra2 124. Kg1 Kf4 125. Rf8+ Ke3 126.
Rf3+ Ke4 127. Rf1 Bg3 128. Rb1 Kd3 129. Kf1 Bf2 130. Rb3+ Ke4 131. Rf3 Be3
132. Rh3 Rf2+ 133. Kg1 Rf7+ 134. Kh2 Bf4+ 135. Kg1 Bg3 136. Kh1
Result :1/2-1/2 {50 Moves Rule-Booot claimed draw before ply 100, but actually it could mate in ply 100! As every other move by Booot leads to a draw, draw is adjourned.}
Warning level :1
Final position: 8/5r2/8/8/4k2p/6bR/6P1/7K b - - 99 136
Analyze result:1/2-1/2 {fifty moves rule after any move}
Best wishes,
Günther
though it is about insufficient material. An example:
when Crafty is white it mates...
[Event "Computer chess game"]
[Site "LYAPKO"]
[Date "2004.06.18"]
[Round "-"]
[White "Crafty-19.13"]
[Black "lyapkyur"]
[Result "1-0"]
[TimeControl "40/300"]
[FEN "k7/3N4/K7/8/5b2/8/8/1R6 w - - 0 1"]
[SetUp "1"]
{--------------
k . . . . . . .
. . . N . . . .
K . . . . . . .
. . . . . . . .
. . . . . b . .
. . . . . . . .
. . . . . . . .
. R . . . . . .
white to play
--------------}
1. Rb8+ Bxb8 2. Nb6#
{White mates} 1-0
but when it is black...
[Event "Computer chess game"]
[Site "LYAPKO"]
[Date "2004.06.18"]
[Round "-"]
[White "lyapkyur"]
[Black "Crafty-19.13"]
[Result "1/2-1/2"]
[TimeControl "40/300"]
[FEN "k7/3N4/K7/8/5b2/8/8/1R6 w - - 0 1"]
[SetUp "1"]
{--------------
k . . . . . . .
. . . N . . . .
K . . . . . . .
. . . . . . . .
. . . . . b . .
. . . . . . . .
. . . . . . . .
. R . . . . . .
white to play
--------------}
1. Rb8+
{Insufficient material} 1/2-1/2
Best regards,
LG
Lyapko George
 

Re: Even Crafty has bugs

Postby Peter Berger » 18 Jun 2004, 08:07

Geschrieben von:/Posted by: Peter Berger at 18 June 2004 09:07:00:
Als Antwort auf:/In reply to: Even Crafty has bugs geschrieben von:/posted by: Lyapko George at 18 June 2004 08:29:54:
but when it is black...
[Event "Computer chess game"]
[Site "LYAPKO"]
[Date "2004.06.18"]
[Round "-"]
[White "lyapkyur"]
[Black "Crafty-19.13"]
[Result "1/2-1/2"]
[TimeControl "40/300"]
[FEN "k7/3N4/K7/8/5b2/8/8/1R6 w - - 0 1"]
[SetUp "1"]
{--------------
k . . . . . . .
. . . N . . . .
K . . . . . . .
. . . . . . . .
. . . . . b . .
. . . . . . . .
. . . . . . . .
. R . . . . . .
white to play
--------------}
1. Rb8+
{Insufficient material} 1/2-1/2
Best regards,
LG
I can't reproduce this one - how do I have to setup Crafty to get this result?
Kind regards,
Peter
Peter Berger
 

Re: Even Crafty has bugs

Postby Lyapko George » 18 Jun 2004, 08:16

Geschrieben von:/Posted by: Lyapko George at 18 June 2004 09:16:11:
Als Antwort auf:/In reply to: Re: Even Crafty has bugs geschrieben von:/posted by: Peter Berger at 18 June 2004 09:07:00:
but when it is black...
[Event "Computer chess game"]
[Site "LYAPKO"]
[Date "2004.06.18"]
[Round "-"]
[White "lyapkyur"]
[Black "Crafty-19.13"]
[Result "1/2-1/2"]
[TimeControl "40/300"]
[FEN "k7/3N4/K7/8/5b2/8/8/1R6 w - - 0 1"]
[SetUp "1"]
{--------------
k . . . . . . .
. . . N . . . .
K . . . . . . .
. . . . . . . .
. . . . . b . .
. . . . . . . .
. . . . . . . .
. R . . . . . .
white to play
--------------}
1. Rb8+
{Insufficient material} 1/2-1/2
Best regards,
LG
I can't reproduce this one - how do I have to setup Crafty to get this result?
Kind regards,
Peter
Crafty's exe is from Dann Corbit (1024000 bytes from 12.05.2004)
here is my crafty.rc:
hash 24M
hashp 8M
cache 2M
drawscore=0
log off
learn 7
book on
book random 1
book width 5
tbpath=d:\chess\tb
egtb
I've started winboard, loaded the position, made the move Rb8+ and said "Machine Black".
That's all.
Lyapko George
 

Re: Even Crafty has bugs

Postby Peter Berger » 18 Jun 2004, 08:52

Geschrieben von:/Posted by: Peter Berger at 18 June 2004 09:52:45:
Als Antwort auf:/In reply to: Re: Even Crafty has bugs geschrieben von:/posted by: Lyapko George at 18 June 2004 09:16:11:
but when it is black...
[Event "Computer chess game"]
[Site "LYAPKO"]
[Date "2004.06.18"]
[Round "-"]
[White "lyapkyur"]
[Black "Crafty-19.13"]
[Result "1/2-1/2"]
[TimeControl "40/300"]
[FEN "k7/3N4/K7/8/5b2/8/8/1R6 w - - 0 1"]
[SetUp "1"]
{--------------
k . . . . . . .
. . . N . . . .
K . . . . . . .
. . . . . . . .
. . . . . b . .
. . . . . . . .
. . . . . . . .
. R . . . . . .
white to play
--------------}
1. Rb8+
{Insufficient material} 1/2-1/2
Best regards,
LG
I can't reproduce this one - how do I have to setup Crafty to get this result?
Kind regards,
Peter
Crafty's exe is from Dann Corbit (1024000 bytes from 12.05.2004)
here is my crafty.rc:
hash 24M
hashp 8M
cache 2M
drawscore=0
log off
learn 7
book on
book random 1
book width 5
tbpath=d:\chess\tb
egtb
I've started winboard, loaded the position, made the move Rb8+ and said "Machine Black".
That's all.
I downloaded the one from Dann Corbit from WBEC page, but it is from 14.05. - I couldn't reproduce the problem. Maybe there was some fix?
Can someelse reproduce it?
Peter Berger
 

Re: (Corr)Even Crafty has bugs

Postby Peter Berger » 18 Jun 2004, 09:02

Geschrieben von:/Posted by: Peter Berger at 18 June 2004 10:02:35:
Als Antwort auf:/In reply to: Re: Even Crafty has bugs geschrieben von:/posted by: Peter Berger at 18 June 2004 09:52:45:
I downloaded the one from Dann Corbit from WBEC page, but it is from 14.05. - I couldn't reproduce the problem. Maybe there was some fix?
Can someelse reproduce it?
Ha - found the problem - the problem was human error :) . I adapted my Crafty.rc to your values, but was too lazy to add the drawscore=0, but this was evidently the culprit.
Cute bug.
Peter
Peter Berger
 

Re: LGPGNVER new version(and the question)

Postby Peter Fendrich » 18 Jun 2004, 12:15

Geschrieben von:/Posted by: Peter Fendrich at 18 June 2004 13:15:33:
Als Antwort auf:/In reply to: Re: LGPGNVER new version(and the question) geschrieben von:/posted by: Lyapko George at 18 June 2004 07:01:50:
I just plan to release new version of LGPGNVER with some additional features:
1)wins on time recognition;
2)some remarks on manually edited PGN's;
and I have a question: which form of output do you prefer as remark for win on time(a or b)?
a:
Analyze result:1-0 {win on time(Q1:q3)}
Analyze result:1-0 {win on time(N4:r4)}
Analyze result:1-0 {win on time(QRRBBNN7:qrrbbnn7)}
What does the comments mean?
/Peter
Material on board when the game was terminated.
Maybe I'm stupid, but I still don't understand...
(Q1:q3) how do I read this?
(N4:r4) and this?
/Peter


Terra
Peter Fendrich
 

Re: LGPGNVER new version(and the question)

Postby Fabien Letouzey » 18 Jun 2004, 12:25

Geschrieben von:/Posted by: Fabien Letouzey at 18 June 2004 13:25:46:
Als Antwort auf:/In reply to: Re: LGPGNVER new version(and the question) geschrieben von:/posted by: Peter Fendrich at 18 June 2004 13:15:33:

Maybe I'm stupid, but I still don't understand...
(Q1:q3) how do I read this?
(N4:r4) and this?
/Peter
Wild guess: (white:black), the digits are the number of pawns.
Fabien.
Fabien Letouzey
 

Re: LGPGNVER new version(and the question)

Postby Lyapko George » 18 Jun 2004, 12:57

Geschrieben von:/Posted by: Lyapko George at 18 June 2004 13:57:02:
Als Antwort auf:/In reply to: Re: LGPGNVER new version(and the question) geschrieben von:/posted by: Fabien Letouzey at 18 June 2004 13:25:46:
Maybe I'm stupid, but I still don't understand...
(Q1:q3) how do I read this?
(N4:r4) and this?
/Peter
Wild guess: (white:black), the digits are the number of pawns.
Fabien.
Correct. Similar notation is used by Gunther Simon in his RWBC classes.
Lyapko George
 


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